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Searched refs:RRTILE5088 (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DNAMES.H1057 #define RRTILE5088 5088 macro
H A Dgame5.c101 case RRTILE5088: in animatesprites()
H A Dsector3.c445 sprite[j].picnum = RRTILE5088; in checkhitsprite()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp1165 { "RRTILE5088", DVPTR(RRTILE5088), 0, RRTILE5088__STATICRR },
2619 int32_t RRTILE5088 = 0; variable
H A Dnamesdyn.h3283 extern int32_t RRTILE5088;
H A Dsector.cpp2894 sprite[j].picnum = RRTILE5088; in A_DamageObject()