Searched refs:RSurf_DrawBatch_GL11_VertexShade (Results 1 – 3 of 3) sorted by relevance
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_rmain.c | 6804 static void RSurf_DrawBatch_GL11_VertexShade(int texturenumsurfaces, msurface_t **texturesurfacelis… in RSurf_DrawBatch_GL11_VertexShade() function 7043 …RSurf_DrawBatch_GL11_VertexShade(texturenumsurfaces, texturesurfacelist, layercolor[0], layercolor… in R_DrawTextureSurfaceList_GL13() 7143 …RSurf_DrawBatch_GL11_VertexShade(texturenumsurfaces, texturesurfacelist, 1, 1, 1, 1, false, false); in R_DrawTextureSurfaceList_GL11() 7171 …RSurf_DrawBatch_GL11_VertexShade(texturenumsurfaces, texturesurfacelist, layer->color[0], layer->c… in R_DrawTextureSurfaceList_GL11()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_rmain.c | 10647 static void RSurf_DrawBatch_GL11_VertexShade(float r, float g, float b, float a, qboolean applycolo… in RSurf_DrawBatch_GL11_VertexShade() function 10856 …RSurf_DrawBatch_GL11_VertexShade(layercolor[0], layercolor[1], layercolor[2], layercolor[3], apply… in R_DrawTextureSurfaceList_GL13() 10943 RSurf_DrawBatch_GL11_VertexShade(1, 1, 1, 1, false, false); in R_DrawTextureSurfaceList_GL11() 10966 …RSurf_DrawBatch_GL11_VertexShade(layer->color[0], layer->color[1], layer->color[2], layer->color[3… in R_DrawTextureSurfaceList_GL11()
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/dports/games/darkplaces/darkplaces/ |
H A D | gl_rmain.c | 10523 static void RSurf_DrawBatch_GL11_VertexShade(float r, float g, float b, float a, qboolean applycolo… in RSurf_DrawBatch_GL11_VertexShade() function 10788 …RSurf_DrawBatch_GL11_VertexShade(layercolor[0], layercolor[1], layercolor[2], layercolor[3], apply… in R_DrawTextureSurfaceList_GL13() 10875 RSurf_DrawBatch_GL11_VertexShade(1, 1, 1, 1, false, false); in R_DrawTextureSurfaceList_GL11() 10898 …RSurf_DrawBatch_GL11_VertexShade(layer->color[0], layer->color[1], layer->color[2], layer->color[3… in R_DrawTextureSurfaceList_GL11()
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