Searched refs:RUNE_VISTA (Results 1 – 6 of 6) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Spells.h | 71 RUNE_VISTA, // Vision enumerator
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H A D | Player.h | 118 FLAG_VISTA = (1<<(RUNE_VISTA)),
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H A D | Spells.cpp | 738 case RUNE_VISTA: in ARX_SPELLS_RequestSymbolDraw2() 1676 SpellSymbol[CurrSpellSymbol++] = RUNE_VISTA; in ARX_SPELLS_AnalyseSYMBOL() 2113 {{RUNE_RHAA, RUNE_VISTA, RUNE_NONE}, SPELL_CONFUSE, "confuse"}, // level 7 2116 {{RUNE_MEGA, RUNE_VISTA, RUNE_NONE}, SPELL_MAGIC_SIGHT, "magic_sight"}, // level 1 2127 …{{RUNE_NHI, RUNE_STREGUM, RUNE_VISTA, RUNE_NONE}, SPELL_DISPELL_ILLUSION, "dispell_illusion"}, // … 2131 {{RUNE_NHI, RUNE_VISTA, RUNE_NONE}, SPELL_INVISIBILITY, "invisibility"}, // level ? 2132 {{RUNE_VISTA, RUNE_MOVIS, RUNE_NONE}, SPELL_FLYING_EYE, "flying_eye"}, // level 7 2134 {{RUNE_MORTE, RUNE_COSUM, RUNE_VISTA, RUNE_NONE}, SPELL_DETECT_TRAP, "detect_trap"}, // level 2
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | Core.cpp | 793 current->symbols[1]=RUNE_VISTA; in LoadSysTextures() 859 current->symbols[2]=RUNE_VISTA; in LoadSysTextures() 912 current->symbols[2]=RUNE_VISTA; in LoadSysTextures() 1134 current->symbols[0]=RUNE_VISTA; in LoadSysTextures() 1181 current->symbols[1]=RUNE_VISTA; in LoadSysTextures() 1191 current->symbols[1]=RUNE_VISTA; in LoadSysTextures()
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H A D | ArxGame.cpp | 713 necklace.runes[RUNE_VISTA] = loadObject("graph/interface/book/runes/runes_vista.teo"); in BeforeRun() 734 …necklace.pTexTab[RUNE_VISTA] = TextureContainer::LoadUI("graph/obj3d/interactive/items/magic/rune_… in BeforeRun()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/ |
H A D | Interface.cpp | 4691 case RUNE_VISTA: in ARX_INTERFACE_ManageOpenedBook_Finish()
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