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Searched refs:RV_MaskAll (Results 1 – 6 of 6) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DRenderConst.h53 RV_MaskAll = 511, variable
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DSceneInit.cpp510 int visMask = c->fCam->ca->mHideGlass ? RV_MaskAll-RV_CarGlass : RV_MaskAll; in LoadCar()
H A DCarModel_Update.cpp551 visMask = fCam->ca->mHideGlass ? RV_MaskAll-RV_CarGlass : RV_MaskAll; in UpdateKeys()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DSceneInit.cpp66 mViewport->setVisibilityMask(RV_MaskAll); // hide prv cam rect in createScene()
H A DRender2tex.cpp37 { RV_Road, RV_Road+RV_Objects, RV_Terrain+RV_Objects, RV_MaskAll-RV_Hud }; in Rnd2TexSetup()
H A DGui_Util.cpp263 mViewport->setVisibilityMask(RV_MaskAll); in togPrvCam()