Searched refs:RV_Terrain (Results 1 – 4 of 4) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | RenderConst.h | 39 RV_Terrain = 4, // terrain and fluids, for terrain texture variable 48 …RV_MaskReflect = RV_Road + RV_Terrain + RV_Vegetation + RV_Objects, // hide 2: hud, car,glass,tir… 50 RV_WaterReflect = RV_Terrain + RV_Vegetation + RV_Road /*+ RV_Objects /*+ RV_Car*/, 51 RV_WaterRefract = RV_Terrain + RV_Vegetation + RV_Road + RV_Objects + RV_Car,
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H A D | Terrain.cpp | 236 terrain->setVisibilityFlags(RV_Terrain); in CreateTerrain() 267 horizon->setVisibilityFlags(RV_Terrain); in CreateTerrain()
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H A D | SceneFluids.cpp | 63 efl->setRenderQueueGroup(RQG_Fluid); efl->setVisibilityFlags(RV_Terrain); in CreateFluids()
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/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | Render2tex.cpp | 37 { RV_Road, RV_Road+RV_Objects, RV_Terrain+RV_Objects, RV_MaskAll-RV_Hud }; in Rnd2TexSetup()
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