Home
last modified time | relevance | path

Searched refs:RV_Terrain (Results 1 – 4 of 4) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DRenderConst.h39 RV_Terrain = 4, // terrain and fluids, for terrain texture variable
48 …RV_MaskReflect = RV_Road + RV_Terrain + RV_Vegetation + RV_Objects, // hide 2: hud, car,glass,tir…
50 RV_WaterReflect = RV_Terrain + RV_Vegetation + RV_Road /*+ RV_Objects /*+ RV_Car*/,
51 RV_WaterRefract = RV_Terrain + RV_Vegetation + RV_Road + RV_Objects + RV_Car,
H A DTerrain.cpp236 terrain->setVisibilityFlags(RV_Terrain); in CreateTerrain()
267 horizon->setVisibilityFlags(RV_Terrain); in CreateTerrain()
H A DSceneFluids.cpp63 efl->setRenderQueueGroup(RQG_Fluid); efl->setVisibilityFlags(RV_Terrain); in CreateFluids()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DRender2tex.cpp37 { RV_Road, RV_Road+RV_Objects, RV_Terrain+RV_Objects, RV_MaskAll-RV_Hud }; in Rnd2TexSetup()