Searched refs:RW_EXPLODE (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | d_player.h | 312 RW_EXPLODE = 16, enumerator
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H A D | deh_tables.c | 5001 {"RW_EXPLODE",RW_EXPLODE},
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H A D | p_inter.c | 3933 else if (player->ringweapons & RW_EXPLODE) // Explode in P_PlayerWeaponPanelBurst() 3936 player->ringweapons &= ~RW_EXPLODE; in P_PlayerWeaponPanelBurst() 4141 DROP_WEAPON(RW_EXPLODE, MT_EXPLODEPICKUP, MT_EXPLOSIONRING, pw_explosionring); in P_PlayerWeaponPanelOrAmmoBurst()
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H A D | st_stuff.c | 2183 ST_drawWeaponRing(pw_explosionring, RW_EXPLODE, WEP_EXPLODE, offset + 100, y, explosionring); in ST_drawMatchHUD()
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H A D | p_user.c | 12471 …if (player->currentweapon == WEP_EXPLODE && (!(player->ringweapons & RW_EXPLODE) || !player->power… in P_PlayerAfterThink() 12523 if ((player->ringweapons & RW_EXPLODE) && player->powers[pw_explosionring]) in P_PlayerAfterThink() 12552 …if (player->currentweapon == WEP_EXPLODE && (!(player->ringweapons & RW_EXPLODE) || !player->power… in P_PlayerAfterThink()
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