Searched refs:R_AIR (Results 1 – 3 of 3) sorted by relevance
/dports/games/avanor/avanor-0.5.8/magic/ |
H A D | resist.h | 28 R_WHITE, R_BLACK, R_FIRE, R_WATER, R_AIR, R_EARTH, enumerator
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H A D | effect.cpp | 345 return Bolt(pData, 2, pData->power, 10, xLIGHTBLUE, R_AIR, "the bright spark"); in Make()
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/dports/games/avanor/avanor-0.5.8/creature/ |
H A D | creature2.cpp | 596 case R_AIR: in CauseEffect()
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