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Searched refs:R_AIR (Results 1 – 3 of 3) sorted by relevance

/dports/games/avanor/avanor-0.5.8/magic/
H A Dresist.h28 R_WHITE, R_BLACK, R_FIRE, R_WATER, R_AIR, R_EARTH, enumerator
H A Deffect.cpp345 return Bolt(pData, 2, pData->power, 10, xLIGHTBLUE, R_AIR, "the bright spark"); in Make()
/dports/games/avanor/avanor-0.5.8/creature/
H A Dcreature2.cpp596 case R_AIR: in CauseEffect()