Searched refs:R_AddSingleSpriteDef (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_things.h | 30 boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 sta…
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H A D | r_skins.c | 412 …R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump… in R_LoadSkinSprites() 420 R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump); in R_LoadSkinSprites()
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H A D | r_things.c | 226 boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 sta… in R_AddSingleSpriteDef() function 477 if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end)) in R_AddSpriteDefs()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_things.c | 519 boolean R_AddSingleSpriteDef (char* sprname, spritedef_t* spritedef, int wadnum, int startlump, int… in R_AddSingleSpriteDef() function 790 if (R_AddSingleSpriteDef (spritename, &sprites[i], wadnum, ln1, ln2) ) in R_AddSpriteDefs() 3655 R_AddSingleSpriteDef (sprname, &sk->spritedef, wadnum, lumpn, lastlump); in R_AddSkins() 3673 R_AddSingleSpriteDef (sprname, &sk->spritedef, wadnum, 0, INT_MAX); in R_AddSkins()
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