Searched refs:R_DrawImage (Results 1 – 6 of 6) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_screen.cpp | 107 …R_DrawImage(viddef.virtualWidth / 2 - image->width / 2, viddef.virtualHeight / 2 - image->height /… in SCR_DrawLoadingScreen() 210 R_DrawImage(mousePosX - image->width / 2, mousePosY - image->height / 2, image); in SCR_DrawCursor()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_draw.h | 27 void R_DrawImage(float x, float y, const image_t* image);
|
H A D | r_draw.cpp | 344 void R_DrawImage (float x, float y, const image_t* image) in R_DrawImage() function
|
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_hud.cpp | 1046 …R_DrawImage(mousePosX - image->width / 2 + iconOffsetX, mousePosY - image->height / 2 + iconOffset… in HUD_UpdateCursor() 1060 …R_DrawImage(mousePosX - image->width / 2 + iconOffsetX, mousePosY - image->height / 2 + iconOffset… in HUD_UpdateCursor()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/ |
H A D | cl_sequence.cpp | 397 R_DrawImage(s2d->pos[0], s2d->pos[1], image); in SEQ_Render2D()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cl_game.cpp | 531 R_DrawImage(x - image->width / 2, y - image->height / 2, image); in R_DrawImageCentered()
|