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Searched refs:R_DrawImage (Results 1 – 6 of 6) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_screen.cpp107R_DrawImage(viddef.virtualWidth / 2 - image->width / 2, viddef.virtualHeight / 2 - image->height /… in SCR_DrawLoadingScreen()
210 R_DrawImage(mousePosX - image->width / 2, mousePosY - image->height / 2, image); in SCR_DrawCursor()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_draw.h27 void R_DrawImage(float x, float y, const image_t* image);
H A Dr_draw.cpp344 void R_DrawImage (float x, float y, const image_t* image) in R_DrawImage() function
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp1046R_DrawImage(mousePosX - image->width / 2 + iconOffsetX, mousePosY - image->height / 2 + iconOffset… in HUD_UpdateCursor()
1060R_DrawImage(mousePosX - image->width / 2 + iconOffsetX, mousePosY - image->height / 2 + iconOffset… in HUD_UpdateCursor()
/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/
H A Dcl_sequence.cpp397 R_DrawImage(s2d->pos[0], s2d->pos[1], image); in SEQ_Render2D()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game.cpp531 R_DrawImage(x - image->width / 2, y - image->height / 2, image); in R_DrawImageCentered()