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Searched refs:R_DrawLoc_Callback (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_rmain.c7630 void R_DrawLoc_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int … in R_DrawLoc_Callback() function
7683 …R_MeshQueue_AddTransparent(center, R_DrawLoc_Callback, (entity_render_t *)loc, loc == nearestloc ?… in R_DrawLocs()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_rmain.c11604 static void R_DrawLoc_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurface… in R_DrawLoc_Callback() function
11656 …R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawLoc_Callback, (entity_render_t … in R_DrawLocs()
/dports/games/darkplaces/darkplaces/
H A Dgl_rmain.c11409 static void R_DrawLoc_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurface… in R_DrawLoc_Callback() function
11461 …R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawLoc_Callback, (entity_render_t … in R_DrawLocs()