Searched refs:R_DrawSpritePatch (Results 1 – 7 of 7) sorted by relevance
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | ui_actor.cpp | 117 R_DrawSpritePatch(160, 170, CastState->SpriteIndex, CastState->Frame, 0); in OnDraw()
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H A D | pr_cmds.cpp | 476 IMPLEMENT_FUNCTION(VObject, R_DrawSpritePatch) in IMPLEMENT_FUNCTION() argument 486 R_DrawSpritePatch(x, y, sprite, frame, rot, TranslStart, TranslEnd, in IMPLEMENT_FUNCTION()
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H A D | r_public.h | 342 void R_DrawSpritePatch(int, int, int, int, int, int = 0, int = 0, int = 0);
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H A D | r_things.cpp | 972 void R_DrawSpritePatch(int x, int y, int sprite, int frame, int rot, in R_DrawSpritePatch() function 975 guard(R_DrawSpritePatch); in R_DrawSpritePatch()
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H A D | vc_object.h | 359 DECLARE_FUNCTION(R_DrawSpritePatch)
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/dports/games/vavoom/vavoom-1.33/progs/common/uibase/ |
H A D | MenuSpriteAnim.vc | 52 R_DrawSpritePatch(OldOriginX, OldOriginY, SprDef, frame, 0, TranslStart,
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | Object.vc | 681 native static final void R_DrawSpritePatch(int x, int y, int sprite,
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