Searched refs:R_RenderFire (Results 1 – 1 of 1) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | m_menu.cpp | 1258 static forceinline void R_RenderFire(int x, int y) in R_RenderFire() function 1402 if (CleanXfac == 1) R_RenderFire<1, byte>(x, y); in M_PlayerSetupDrawer() 1403 else if (CleanXfac == 2) R_RenderFire<2, byte>(x, y); in M_PlayerSetupDrawer() 1404 else if (CleanXfac == 3) R_RenderFire<3, byte>(x, y); in M_PlayerSetupDrawer() 1405 else if (CleanXfac == 4) R_RenderFire<4, byte>(x, y); in M_PlayerSetupDrawer() 1406 else if (CleanXfac == 5) R_RenderFire<5, byte>(x, y); in M_PlayerSetupDrawer() 1411 if (CleanXfac == 1) R_RenderFire<1, DWORD>(x, y); in M_PlayerSetupDrawer() 1412 else if (CleanXfac == 2) R_RenderFire<2, DWORD>(x, y); in M_PlayerSetupDrawer() 1413 else if (CleanXfac == 3) R_RenderFire<3, DWORD>(x, y); in M_PlayerSetupDrawer() 1414 else if (CleanXfac == 4) R_RenderFire<4, DWORD>(x, y); in M_PlayerSetupDrawer() [all …]
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