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Searched refs:R_RenderFire (Results 1 – 1 of 1) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dm_menu.cpp1258 static forceinline void R_RenderFire(int x, int y) in R_RenderFire() function
1402 if (CleanXfac == 1) R_RenderFire<1, byte>(x, y); in M_PlayerSetupDrawer()
1403 else if (CleanXfac == 2) R_RenderFire<2, byte>(x, y); in M_PlayerSetupDrawer()
1404 else if (CleanXfac == 3) R_RenderFire<3, byte>(x, y); in M_PlayerSetupDrawer()
1405 else if (CleanXfac == 4) R_RenderFire<4, byte>(x, y); in M_PlayerSetupDrawer()
1406 else if (CleanXfac == 5) R_RenderFire<5, byte>(x, y); in M_PlayerSetupDrawer()
1411 if (CleanXfac == 1) R_RenderFire<1, DWORD>(x, y); in M_PlayerSetupDrawer()
1412 else if (CleanXfac == 2) R_RenderFire<2, DWORD>(x, y); in M_PlayerSetupDrawer()
1413 else if (CleanXfac == 3) R_RenderFire<3, DWORD>(x, y); in M_PlayerSetupDrawer()
1414 else if (CleanXfac == 4) R_RenderFire<4, DWORD>(x, y); in M_PlayerSetupDrawer()
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