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Searched refs:R_RotateBmodel (Results 1 – 25 of 31) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_edge.c35 extern void R_RotateBmodel (void);
317 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
353 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
438 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
474 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
H A Dr_local.h147 void R_RotateBmodel (void);
H A Dr_bsp.c86 void R_RotateBmodel (void) in R_RotateBmodel() function
/dports/games/tenebrae/tenebrae_0/
H A Dd_edge.c33 extern void R_RotateBmodel (void);
255 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
291 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
H A Dr_local.h176 extern void R_RotateBmodel (void);
H A Dr_bsp.c79 void R_RotateBmodel (void) in R_RotateBmodel() function
H A Dr_main.c790 R_RotateBmodel (); in R_DrawBEntitiesOnList()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_edge.c208 R_RotateBmodel(e); /* FIXME: don't mess with the frustum, make entity passed in */ in D_DrawSurfaces()
243 R_RotateBmodel(e); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
H A Dr_local.h142 extern void R_RotateBmodel(const entity_t *e);
H A Dr_bsp.c77 void R_RotateBmodel(const entity_t *e) in R_RotateBmodel() function
H A Dr_main.c952 R_RotateBmodel(e); in R_DrawBEntitiesOnList()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_edge.c214 R_RotateBmodel (); // FIXME: don't mess with the in D_DrawSurfaces()
247 R_RotateBmodel (); // FIXME: don't mess with the in D_DrawSurfaces()
H A Dsw_rbsp.c78 R_RotateBmodel (void) in R_RotateBmodel() function
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_edge.c83 extern void R_RotateBmodel (void);
902 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_TurbulentSurf()
990 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_SolidSurf()
H A Dr_bsp.c75 void R_RotateBmodel (void) in R_RotateBmodel() function
H A Dr_local.h664 extern void R_RotateBmodel (void);
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_edge.c83 extern void R_RotateBmodel (void);
902 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_TurbulentSurf()
990 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_SolidSurf()
H A Dr_bsp.c75 void R_RotateBmodel (void) in R_RotateBmodel() function
H A Dr_local.h664 extern void R_RotateBmodel (void);
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_edge.c83 extern void R_RotateBmodel (void);
906 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_TurbulentSurf()
997 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_SolidSurf()
H A Dsw_local.h560 extern void R_RotateBmodel (void);
H A Dsw_bsp.c75 void R_RotateBmodel (void) in R_RotateBmodel() function
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h99 #define R_RotateBmodel sw32_R_RotateBmodel macro
340 #undef R_RotateBmodel
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dr_local.h175 extern void R_RotateBmodel (void);
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dr_local.h191 extern void R_RotateBmodel (void);

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