/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_edge.c | 35 extern void R_RotateBmodel (void); 317 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces() 353 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces() 438 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces() 474 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
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H A D | r_local.h | 147 void R_RotateBmodel (void);
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H A D | r_bsp.c | 86 void R_RotateBmodel (void) in R_RotateBmodel() function
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_edge.c | 33 extern void R_RotateBmodel (void); 255 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces() 291 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
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H A D | r_local.h | 176 extern void R_RotateBmodel (void);
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H A D | r_bsp.c | 79 void R_RotateBmodel (void) in R_RotateBmodel() function
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H A D | r_main.c | 790 R_RotateBmodel (); in R_DrawBEntitiesOnList()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_edge.c | 208 R_RotateBmodel(e); /* FIXME: don't mess with the frustum, make entity passed in */ in D_DrawSurfaces() 243 R_RotateBmodel(e); // FIXME: don't mess with the frustum, in D_DrawSurfaces()
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H A D | r_local.h | 142 extern void R_RotateBmodel(const entity_t *e);
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H A D | r_bsp.c | 77 void R_RotateBmodel(const entity_t *e) in R_RotateBmodel() function
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H A D | r_main.c | 952 R_RotateBmodel(e); in R_DrawBEntitiesOnList()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_edge.c | 214 R_RotateBmodel (); // FIXME: don't mess with the in D_DrawSurfaces() 247 R_RotateBmodel (); // FIXME: don't mess with the in D_DrawSurfaces()
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H A D | sw_rbsp.c | 78 R_RotateBmodel (void) in R_RotateBmodel() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_edge.c | 83 extern void R_RotateBmodel (void); 902 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_TurbulentSurf() 990 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_SolidSurf()
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H A D | r_bsp.c | 75 void R_RotateBmodel (void) in R_RotateBmodel() function
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H A D | r_local.h | 664 extern void R_RotateBmodel (void);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_edge.c | 83 extern void R_RotateBmodel (void); 902 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_TurbulentSurf() 990 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_SolidSurf()
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H A D | r_bsp.c | 75 void R_RotateBmodel (void) in R_RotateBmodel() function
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H A D | r_local.h | 664 extern void R_RotateBmodel (void);
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_edge.c | 83 extern void R_RotateBmodel (void); 906 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_TurbulentSurf() 997 R_RotateBmodel (); // FIXME: don't mess with the frustum, in D_SolidSurf()
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H A D | sw_local.h | 560 extern void R_RotateBmodel (void);
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H A D | sw_bsp.c | 75 void R_RotateBmodel (void) in R_RotateBmodel() function
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 99 #define R_RotateBmodel sw32_R_RotateBmodel macro 340 #undef R_RotateBmodel
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | r_local.h | 175 extern void R_RotateBmodel (void);
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | r_local.h | 191 extern void R_RotateBmodel (void);
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