Searched refs:R_SkinAvailable (Results 1 – 13 of 13) sorted by relevance
198 …|| (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force … in R_SkinUsable()206 INT32 R_SkinAvailable(const char *name) in R_SkinAvailable() function222 INT32 i = R_SkinAvailable(skinname); in SetPlayerSkin()621 INT32 skinnum = R_SkinAvailable(value); in R_AddSkins()636 if (R_SkinAvailable(value2) == -1) in R_AddSkins()775 skinnum = R_SkinAvailable(value); in R_PatchSkins()
98 INT32 R_SkinAvailable(const char *name);
1549 var->value = R_SkinAvailable(var->string); in Setvalue()1887 INT32 skin = R_SkinAvailable(value); in CV_SetCVar()
1262 …else if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1 && R_SkinUsable(consoleplayer, founds… in SendNameAndColor()1313 cv_skin.value = R_SkinAvailable(cv_skin.string); in SendNameAndColor()1401 …else if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1 && R_SkinUsable(secondplaya, foundsk… in SendNameAndColor2()
908 INT32 i = R_SkinAvailable(skinname); in libd_getColormap()
1591 skinnum = R_SkinAvailable(skinName); in R_ParseSpriteInfo()
3077 SINT8 skinno = R_SkinAvailable(cv_chooseskin.string); in M_ChangeCvar()8987 description[i].skinnum[0] = R_SkinAvailable(firstskin);8988 description[i].skinnum[1] = R_SkinAvailable(and+1);8992 description[i].skinnum[0] = R_SkinAvailable(description[i].skinname);11854 ((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin11909 && (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin12022 setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);12066 setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
2626 i = R_SkinAvailable(skinname); in lib_rSetPlayerSkin()2656 i = R_SkinAvailable(skinname); in lib_rSkinUsable()
976 skinnum = R_SkinAvailable(word2); in readspriteinfo()
150 int R_SkinAvailable( const char* name );
456 if( (! skinname) || (! R_SkinAvailable( skinname )) ) in Send_NameColor_pn()
3396 int R_SkinAvailable (const char* name) in R_SkinAvailable() function3592 if (!R_SkinAvailable (value)) in R_AddSkins()
1711 setupm_skinindex = R_SkinAvailable( cv_skin[pind].string ); in M_SetupMultiPlayer_pind()1825 sprdef = &skins[R_SkinAvailable(setupm_cvskin->string)]->spritedef; in M_DrawSetupMultiPlayerMenu()