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Searched refs:RandomPosition (Results 1 – 5 of 5) sorted by relevance

/dports/science/chrono/chrono-7.0.1/src/chrono/particlefactory/
H A DChRandomParticlePosition.h41 virtual ChVector<> RandomPosition() { return VNULL; } in RandomPosition() function
57 virtual ChVector<> RandomPosition() override { in RandomPosition() function
89 virtual ChVector<> RandomPosition() override { in RandomPosition() function
H A DChParticleEmitter.h114 mcoords.pos = particle_positioner->RandomPosition();
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_zones.cpp105 void MapZone::RandomPosition(float& x, float& y) in RandomPosition() function in vt_map::private_map::MapZone
414 spawning_zone->RandomPosition(x, y); in Update()
H A Dmap_zones.h99 void RandomPosition(float &x, float &y);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_enemy_sprite.cpp247 _zone->RandomPosition(x_dest, y_dest); in _HandleHostileUpdate()