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Searched refs:RayCast (Results 1 – 25 of 308) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dray_cast.cpp41 Vector3 RayCast::get_cast_to() const { in get_cast_to()
61 uint32_t RayCast::get_type_mask() const { in get_type_mask()
66 bool RayCast::is_colliding() const { in is_colliding()
70 Object *RayCast::get_collider() const { in get_collider()
78 int RayCast::get_collider_shape() const { in get_collider_shape()
100 bool RayCast::is_enabled() const { in is_enabled()
135 void RayCast::_update_raycast_state() { in _update_raycast_state()
162 void RayCast::force_raycast_update() { in force_raycast_update()
194 void RayCast::clear_exceptions() { in clear_exceptions()
199 void RayCast::_bind_methods() { in _bind_methods()
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H A Dray_cast.h35 class RayCast : public Spatial {
37 OBJ_TYPE(RayCast, Spatial);
84 RayCast();
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dray_cast.cpp41 Vector3 RayCast::get_cast_to() const { in get_cast_to()
61 uint32_t RayCast::get_type_mask() const { in get_type_mask()
66 bool RayCast::is_colliding() const { in is_colliding()
70 Object *RayCast::get_collider() const { in get_collider()
78 int RayCast::get_collider_shape() const { in get_collider_shape()
100 bool RayCast::is_enabled() const { in is_enabled()
135 void RayCast::_update_raycast_state() { in _update_raycast_state()
162 void RayCast::force_raycast_update() { in force_raycast_update()
194 void RayCast::clear_exceptions() { in clear_exceptions()
199 void RayCast::_bind_methods() { in _bind_methods()
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H A Dray_cast.h35 class RayCast : public Spatial {
37 OBJ_TYPE(RayCast, Spatial);
84 RayCast();
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dray_cast.cpp47 Vector3 RayCast::get_cast_to() const { in get_cast_to()
77 bool RayCast::is_colliding() const { in is_colliding()
81 Object *RayCast::get_collider() const { in get_collider()
120 bool RayCast::is_enabled() const { in is_enabled()
227 void RayCast::force_raycast_update() { in force_raycast_update()
259 void RayCast::clear_exceptions() { in clear_exceptions()
284 void RayCast::_bind_methods() { in _bind_methods()
333 void RayCast::_create_debug_shape() { in _create_debug_shape()
353 void RayCast::_update_debug_shape() { in _update_debug_shape()
381 void RayCast::_clear_debug_shape() { in _clear_debug_shape()
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H A Dray_cast.h36 class RayCast : public Spatial {
38 GDCLASS(RayCast, Spatial);
103 RayCast();
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dray_cast.cpp47 Vector3 RayCast::get_cast_to() const { in get_cast_to()
77 bool RayCast::is_colliding() const { in is_colliding()
81 Object *RayCast::get_collider() const { in get_collider()
120 bool RayCast::is_enabled() const { in is_enabled()
227 void RayCast::force_raycast_update() { in force_raycast_update()
259 void RayCast::clear_exceptions() { in clear_exceptions()
284 void RayCast::_bind_methods() { in _bind_methods()
333 void RayCast::_create_debug_shape() { in _create_debug_shape()
353 void RayCast::_update_debug_shape() { in _update_debug_shape()
381 void RayCast::_clear_debug_shape() { in _clear_debug_shape()
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H A Dray_cast.h36 class RayCast : public Spatial {
38 GDCLASS(RayCast, Spatial);
103 RayCast();
/dports/misc/box2d/box2d-2.4.1/testbed/tests/
H A Dray_cast.cpp153 class RayCast : public Test class
164 RayCast() in RayCast() function in RayCast
376 m_world->RayCast(&callback, point1, point2); in Step()
393 m_world->RayCast(&callback, point1, point2); in Step()
410 m_world->RayCast(&callback, point1, point2); in Step()
449 hit = shape.RayCast(&output, input, xf); in Step()
467 return new RayCast; in Create()
479 static int testIndex = RegisterTest("Collision", "Ray Cast", RayCast::Create);
H A Ddynamic_tree.cpp90 RayCast(); in Step()
175 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback()
312 void RayCast() in RayCast() function in DynamicTree
319 m_tree.RayCast(this, input); in RayCast()
332 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/
H A DRayCast.h145 class RayCast : public Test
161 RayCast() in RayCast() function
330 m_world->RayCast(&callback, point1, point2); in Step()
347 m_world->RayCast(&callback, point1, point2); in Step()
364 m_world->RayCast(&callback, point1, point2); in Step()
408 hit = shape.RayCast(&output, input, xf); in Step()
426 return new RayCast; in Create()
H A DDynamicTreeTest.h87 RayCast(); in Step()
172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback()
309 void RayCast() in RayCast() function
316 m_tree.RayCast(this, input); in RayCast()
329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/
H A DRayCast.h145 class RayCast : public Test
161 RayCast() in RayCast() function
330 m_world->RayCast(&callback, point1, point2); in Step()
347 m_world->RayCast(&callback, point1, point2); in Step()
364 m_world->RayCast(&callback, point1, point2); in Step()
408 hit = shape.RayCast(&output, input, xf); in Step()
426 return new RayCast; in Create()
H A DDynamicTreeTest.h87 RayCast(); in Step()
172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback()
309 void RayCast() in RayCast() function
316 m_tree.RayCast(this, input); in RayCast()
329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/
H A DRayCast.h145 class RayCast : public Test
161 RayCast() in RayCast() function
330 m_world->RayCast(&callback, point1, point2); in Step()
347 m_world->RayCast(&callback, point1, point2); in Step()
364 m_world->RayCast(&callback, point1, point2); in Step()
408 hit = shape.RayCast(&output, input, xf); in Step()
426 return new RayCast; in Create()
H A DDynamicTreeTest.h87 RayCast(); in Step()
172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback()
309 void RayCast() in RayCast() function
316 m_tree.RayCast(this, input); in RayCast()
329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/
H A DRayCast.h158 class RayCast : public Test
174 RayCast() in RayCast() function
370 m_world->RayCast(&callback, point1, point2); in Step()
387 m_world->RayCast(&callback, point1, point2); in Step()
404 m_world->RayCast(&callback, point1, point2); in Step()
448 hit = shape.RayCast(&output, input, xf); in Step()
466 return new RayCast; in Create()
H A DDynamicTreeTest.h87 RayCast(); in Step()
172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback()
309 void RayCast() in RayCast() function
316 m_tree.RayCast(this, input); in RayCast()
329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/
H A DBox2D_doxygen.i638 %feature("docstring") b2CircleShape::RayCast "Implement b2Shape.";
667 %feature("docstring") b2CircleShape::RayCast "Implement b2Shape.";
1029 %feature("docstring") b2EdgeShape::RayCast "Implement b2Shape.";
1055 %feature("docstring") b2EdgeShape::RayCast "Implement b2Shape.";
1111 %feature("docstring") b2Fixture::RayCast "Cast a ray against this shape.
1172 %feature("docstring") b2Fixture::RayCast "Cast a ray against this shape.
1438 %feature("docstring") b2ChainShape::RayCast "Implement b2Shape.";
1472 %feature("docstring") b2ChainShape::RayCast "Implement b2Shape.";
1658 %feature("docstring") b2PolygonShape::RayCast "Implement b2Shape.";
1716 %feature("docstring") b2PolygonShape::RayCast "Implement b2Shape.";
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/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_broad_phase.h95 void RayCast(T* callback, const b2RayCastInput& input) const;
228 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
230 m_tree.RayCast(callback, input); in RayCast()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/
H A Db2BroadPhase.h89 void RayCast(T* callback, const b2RayCastInput& input) const;
224 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
226 m_tree.RayCast(callback, input); in RayCast()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2BroadPhase.h89 void RayCast(T* callback, const b2RayCastInput& input) const;
224 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
226 m_tree.RayCast(callback, input); in RayCast()
H A Db2Fixture.h148 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const;
311 inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function
313 return m_shape->RayCast(output, input, m_body->GetTransform()); in RayCast()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/
H A Db2BroadPhase.h92 void RayCast(T* callback, const b2RayCastInput& input) const;
243 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
245 m_tree.RayCast(callback, input); in RayCast()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/
H A Db2BroadPhase.h94 void RayCast(T* callback, const b2RayCastInput& input) const;
245 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function
247 m_tree.RayCast(callback, input); in RayCast()

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