/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | ray_cast.cpp | 41 Vector3 RayCast::get_cast_to() const { in get_cast_to() 61 uint32_t RayCast::get_type_mask() const { in get_type_mask() 66 bool RayCast::is_colliding() const { in is_colliding() 70 Object *RayCast::get_collider() const { in get_collider() 78 int RayCast::get_collider_shape() const { in get_collider_shape() 100 bool RayCast::is_enabled() const { in is_enabled() 135 void RayCast::_update_raycast_state() { in _update_raycast_state() 162 void RayCast::force_raycast_update() { in force_raycast_update() 194 void RayCast::clear_exceptions() { in clear_exceptions() 199 void RayCast::_bind_methods() { in _bind_methods() [all …]
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H A D | ray_cast.h | 35 class RayCast : public Spatial { 37 OBJ_TYPE(RayCast, Spatial); 84 RayCast();
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | ray_cast.cpp | 41 Vector3 RayCast::get_cast_to() const { in get_cast_to() 61 uint32_t RayCast::get_type_mask() const { in get_type_mask() 66 bool RayCast::is_colliding() const { in is_colliding() 70 Object *RayCast::get_collider() const { in get_collider() 78 int RayCast::get_collider_shape() const { in get_collider_shape() 100 bool RayCast::is_enabled() const { in is_enabled() 135 void RayCast::_update_raycast_state() { in _update_raycast_state() 162 void RayCast::force_raycast_update() { in force_raycast_update() 194 void RayCast::clear_exceptions() { in clear_exceptions() 199 void RayCast::_bind_methods() { in _bind_methods() [all …]
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H A D | ray_cast.h | 35 class RayCast : public Spatial { 37 OBJ_TYPE(RayCast, Spatial); 84 RayCast();
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | ray_cast.cpp | 47 Vector3 RayCast::get_cast_to() const { in get_cast_to() 77 bool RayCast::is_colliding() const { in is_colliding() 81 Object *RayCast::get_collider() const { in get_collider() 120 bool RayCast::is_enabled() const { in is_enabled() 227 void RayCast::force_raycast_update() { in force_raycast_update() 259 void RayCast::clear_exceptions() { in clear_exceptions() 284 void RayCast::_bind_methods() { in _bind_methods() 333 void RayCast::_create_debug_shape() { in _create_debug_shape() 353 void RayCast::_update_debug_shape() { in _update_debug_shape() 381 void RayCast::_clear_debug_shape() { in _clear_debug_shape() [all …]
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H A D | ray_cast.h | 36 class RayCast : public Spatial { 38 GDCLASS(RayCast, Spatial); 103 RayCast();
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | ray_cast.cpp | 47 Vector3 RayCast::get_cast_to() const { in get_cast_to() 77 bool RayCast::is_colliding() const { in is_colliding() 81 Object *RayCast::get_collider() const { in get_collider() 120 bool RayCast::is_enabled() const { in is_enabled() 227 void RayCast::force_raycast_update() { in force_raycast_update() 259 void RayCast::clear_exceptions() { in clear_exceptions() 284 void RayCast::_bind_methods() { in _bind_methods() 333 void RayCast::_create_debug_shape() { in _create_debug_shape() 353 void RayCast::_update_debug_shape() { in _update_debug_shape() 381 void RayCast::_clear_debug_shape() { in _clear_debug_shape() [all …]
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H A D | ray_cast.h | 36 class RayCast : public Spatial { 38 GDCLASS(RayCast, Spatial); 103 RayCast();
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/dports/misc/box2d/box2d-2.4.1/testbed/tests/ |
H A D | ray_cast.cpp | 153 class RayCast : public Test class 164 RayCast() in RayCast() function in RayCast 376 m_world->RayCast(&callback, point1, point2); in Step() 393 m_world->RayCast(&callback, point1, point2); in Step() 410 m_world->RayCast(&callback, point1, point2); in Step() 449 hit = shape.RayCast(&output, input, xf); in Step() 467 return new RayCast; in Create() 479 static int testIndex = RegisterTest("Collision", "Ray Cast", RayCast::Create);
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H A D | dynamic_tree.cpp | 90 RayCast(); in Step() 175 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback() 312 void RayCast() in RayCast() function in DynamicTree 319 m_tree.RayCast(this, input); in RayCast() 332 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
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/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/ |
H A D | RayCast.h | 145 class RayCast : public Test 161 RayCast() in RayCast() function 330 m_world->RayCast(&callback, point1, point2); in Step() 347 m_world->RayCast(&callback, point1, point2); in Step() 364 m_world->RayCast(&callback, point1, point2); in Step() 408 hit = shape.RayCast(&output, input, xf); in Step() 426 return new RayCast; in Create()
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H A D | DynamicTreeTest.h | 87 RayCast(); in Step() 172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback() 309 void RayCast() in RayCast() function 316 m_tree.RayCast(this, input); in RayCast() 329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
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/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/ |
H A D | RayCast.h | 145 class RayCast : public Test 161 RayCast() in RayCast() function 330 m_world->RayCast(&callback, point1, point2); in Step() 347 m_world->RayCast(&callback, point1, point2); in Step() 364 m_world->RayCast(&callback, point1, point2); in Step() 408 hit = shape.RayCast(&output, input, xf); in Step() 426 return new RayCast; in Create()
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H A D | DynamicTreeTest.h | 87 RayCast(); in Step() 172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback() 309 void RayCast() in RayCast() function 316 m_tree.RayCast(this, input); in RayCast() 329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/ |
H A D | RayCast.h | 145 class RayCast : public Test 161 RayCast() in RayCast() function 330 m_world->RayCast(&callback, point1, point2); in Step() 347 m_world->RayCast(&callback, point1, point2); in Step() 364 m_world->RayCast(&callback, point1, point2); in Step() 408 hit = shape.RayCast(&output, input, xf); in Step() 426 return new RayCast; in Create()
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H A D | DynamicTreeTest.h | 87 RayCast(); in Step() 172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback() 309 void RayCast() in RayCast() function 316 m_tree.RayCast(this, input); in RayCast() 329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/ |
H A D | RayCast.h | 158 class RayCast : public Test 174 RayCast() in RayCast() function 370 m_world->RayCast(&callback, point1, point2); in Step() 387 m_world->RayCast(&callback, point1, point2); in Step() 404 m_world->RayCast(&callback, point1, point2); in Step() 448 hit = shape.RayCast(&output, input, xf); in Step() 466 return new RayCast; in Create()
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H A D | DynamicTreeTest.h | 87 RayCast(); in Step() 172 bool hit = actor->aabb.RayCast(&output, input); in RayCastCallback() 309 void RayCast() in RayCast() function 316 m_tree.RayCast(this, input); in RayCast() 329 bool hit = m_actors[i].aabb.RayCast(&output, input); in RayCast()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/ |
H A D | Box2D_doxygen.i | 638 %feature("docstring") b2CircleShape::RayCast "Implement b2Shape."; 667 %feature("docstring") b2CircleShape::RayCast "Implement b2Shape."; 1029 %feature("docstring") b2EdgeShape::RayCast "Implement b2Shape."; 1055 %feature("docstring") b2EdgeShape::RayCast "Implement b2Shape."; 1111 %feature("docstring") b2Fixture::RayCast "Cast a ray against this shape. 1172 %feature("docstring") b2Fixture::RayCast "Cast a ray against this shape. 1438 %feature("docstring") b2ChainShape::RayCast "Implement b2Shape."; 1472 %feature("docstring") b2ChainShape::RayCast "Implement b2Shape."; 1658 %feature("docstring") b2PolygonShape::RayCast "Implement b2Shape."; 1716 %feature("docstring") b2PolygonShape::RayCast "Implement b2Shape."; [all …]
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_broad_phase.h | 95 void RayCast(T* callback, const b2RayCastInput& input) const; 228 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function 230 m_tree.RayCast(callback, input); in RayCast()
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2BroadPhase.h | 89 void RayCast(T* callback, const b2RayCastInput& input) const; 224 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function 226 m_tree.RayCast(callback, input); in RayCast()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2BroadPhase.h | 89 void RayCast(T* callback, const b2RayCastInput& input) const; 224 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function 226 m_tree.RayCast(callback, input); in RayCast()
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H A D | b2Fixture.h | 148 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const; 311 inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const in RayCast() function 313 return m_shape->RayCast(output, input, m_body->GetTransform()); in RayCast()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2BroadPhase.h | 92 void RayCast(T* callback, const b2RayCastInput& input) const; 243 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function 245 m_tree.RayCast(callback, input); in RayCast()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2BroadPhase.h | 94 void RayCast(T* callback, const b2RayCastInput& input) const; 245 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const in RayCast() function 247 m_tree.RayCast(callback, input); in RayCast()
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