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Searched refs:RayDistance (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Render.cpp1318 GLdouble RayDistance = 0; in RenderAsRealWall() local
1323 RayDistance = Z_Far; in RenderAsRealWall()
1327 RayDistance = TexOrigin_W/VertexRay_W; in RenderAsRealWall()
1329 if (RayDistance < - 16*WORLD_ONE) in RenderAsRealWall()
1332 RayDistance = Z_Far; in RenderAsRealWall()
1335 else if (RayDistance > Z_Far) in RenderAsRealWall()
1338 RayDistance = Z_Far; in RenderAsRealWall()
1341 else if (RayDistance < Z_Near) in RenderAsRealWall()
1343 RayDistance = Z_Near; in RenderAsRealWall()
2030 if (RayDistance > 0) in OGL_RenderSprite()
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