Searched refs:RayDistance (Results 1 – 1 of 1) sorted by relevance
1318 GLdouble RayDistance = 0; in RenderAsRealWall() local1323 RayDistance = Z_Far; in RenderAsRealWall()1327 RayDistance = TexOrigin_W/VertexRay_W; in RenderAsRealWall()1329 if (RayDistance < - 16*WORLD_ONE) in RenderAsRealWall()1332 RayDistance = Z_Far; in RenderAsRealWall()1335 else if (RayDistance > Z_Far) in RenderAsRealWall()1338 RayDistance = Z_Far; in RenderAsRealWall()1341 else if (RayDistance < Z_Near) in RenderAsRealWall()1343 RayDistance = Z_Near; in RenderAsRealWall()2030 if (RayDistance > 0) in OGL_RenderSprite()[all …]