Searched refs:RayGetProMatrix (Results 1 – 2 of 2) sorted by relevance
186 float* RayGetProMatrix(CRay * I);
7857 multiply44f44f44f(ray->ModelView, RayGetProMatrix(ray), PmvMatrix); in RaySetPointToWorldScreenRelative()7888 float* RayGetProMatrix(CRay * I){ in RayGetProMatrix() function