Searched refs:ReLoadSoldierAnimationDueToHandItemChange (Results 1 – 6 of 6) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Interface_Panels.cc | 3048 ReLoadSoldierAnimationDueToHandItemChange(s, usOldHandItem, s->inv[HANDPOS].usItem); in TMClickFirstHandInvCallback() 3079 ReLoadSoldierAnimationDueToHandItemChange(s, usOldHandItem, s->inv[HANDPOS].usItem); in TMClickSecondHandInvCallback() 3759 ReLoadSoldierAnimationDueToHandItemChange( pSoldier, usOldItem, usNewItem ); in HandleTacticalEffectsOfEquipmentChange()
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H A D | Soldier_Control.h | 976 void ReLoadSoldierAnimationDueToHandItemChange( SOLDIERTYPE *pSoldier, UINT16 usOldItem, UINT16 usN…
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H A D | Turn_Based_Input.cc | 3338 ReLoadSoldierAnimationDueToHandItemChange(pSoldier, usOldItem, pSoldier->inv[HANDPOS].usItem); in HandleTBSwapHands()
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H A D | Interface_Dialogue.cc | 1726 ReLoadSoldierAnimationDueToHandItemChange( pSoldier, pSoldier->inv[HANDPOS].usItem, NOTHING ); in HandleNPCDoAction()
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H A D | Weapons.cc | 1312 ReLoadSoldierAnimationDueToHandItemChange( pTargetSoldier, usOldItem, NOTHING ); in UseHandToHand()
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H A D | Soldier_Control.cc | 7529 void ReLoadSoldierAnimationDueToHandItemChange(SOLDIERTYPE* const s, UINT16 const usOldItem, UINT16… in ReLoadSoldierAnimationDueToHandItemChange() function
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