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Searched refs:ReLoadSoldierAnimationDueToHandItemChange (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Panels.cc3048 ReLoadSoldierAnimationDueToHandItemChange(s, usOldHandItem, s->inv[HANDPOS].usItem); in TMClickFirstHandInvCallback()
3079 ReLoadSoldierAnimationDueToHandItemChange(s, usOldHandItem, s->inv[HANDPOS].usItem); in TMClickSecondHandInvCallback()
3759 ReLoadSoldierAnimationDueToHandItemChange( pSoldier, usOldItem, usNewItem ); in HandleTacticalEffectsOfEquipmentChange()
H A DSoldier_Control.h976 void ReLoadSoldierAnimationDueToHandItemChange( SOLDIERTYPE *pSoldier, UINT16 usOldItem, UINT16 usN…
H A DTurn_Based_Input.cc3338 ReLoadSoldierAnimationDueToHandItemChange(pSoldier, usOldItem, pSoldier->inv[HANDPOS].usItem); in HandleTBSwapHands()
H A DInterface_Dialogue.cc1726 ReLoadSoldierAnimationDueToHandItemChange( pSoldier, pSoldier->inv[HANDPOS].usItem, NOTHING ); in HandleNPCDoAction()
H A DWeapons.cc1312 ReLoadSoldierAnimationDueToHandItemChange( pTargetSoldier, usOldItem, NOTHING ); in UseHandToHand()
H A DSoldier_Control.cc7529 void ReLoadSoldierAnimationDueToHandItemChange(SOLDIERTYPE* const s, UINT16 const usOldItem, UINT16… in ReLoadSoldierAnimationDueToHandItemChange() function