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Searched refs:ReadFloat (Results 1 – 25 of 559) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/
H A Dparticle_effect.cpp55 _effect_def.effect_width = particle_script.ReadFloat("effect_width"); in _LoadEffectDef()
56 _effect_def.effect_height = particle_script.ReadFloat("effect_height"); in _LoadEffectDef()
108 sys_def.emitter._pos.x = particle_script.ReadFloat("x"); in _LoadEffectDef()
109 sys_def.emitter._pos.y = particle_script.ReadFloat("y"); in _LoadEffectDef()
110 sys_def.emitter._pos2.x = particle_script.ReadFloat("x2"); in _LoadEffectDef()
111 sys_def.emitter._pos2.y = particle_script.ReadFloat("y2"); in _LoadEffectDef()
112 sys_def.emitter._center.x = particle_script.ReadFloat("center_x"); in _LoadEffectDef()
113 sys_def.emitter._center.y = particle_script.ReadFloat("center_y"); in _LoadEffectDef()
116 sys_def.emitter._radius = particle_script.ReadFloat("radius"); in _LoadEffectDef()
189 sys_def.keyframes[kf].time = particle_script.ReadFloat("time"); in _LoadEffectDef()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_xgfile.cpp74 static float ReadFloat() in ReadFloat() function
155 li->actTime = ReadFloat(); in XG_ReadXGLump()
161 li->tickerStart = ReadFloat(); in XG_ReadXGLump()
162 li->tickerEnd = ReadFloat(); in XG_ReadXGLump()
240 sec->windAngle = ReadFloat(); in XG_ReadXGLump()
243 sec->gravity = ReadFloat(); in XG_ReadXGLump()
244 sec->friction = ReadFloat(); in XG_ReadXGLump()
257 sec->floorMul = ReadFloat(); in XG_ReadXGLump()
258 sec->floorOff = ReadFloat(); in XG_ReadXGLump()
262 sec->ceilMul = ReadFloat(); in XG_ReadXGLump()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DXFileParser.cpp422 pMatrix.a1 = ReadFloat(); pMatrix.b1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
423 pMatrix.c1 = ReadFloat(); pMatrix.d1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
424 pMatrix.a2 = ReadFloat(); pMatrix.b2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
425 pMatrix.c2 = ReadFloat(); pMatrix.d2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
426 pMatrix.a3 = ReadFloat(); pMatrix.b3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
427 pMatrix.c3 = ReadFloat(); pMatrix.d3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
428 pMatrix.a4 = ReadFloat(); pMatrix.b4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
429 pMatrix.c4 = ReadFloat(); pMatrix.d4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
903 key.mMatrix.a1 = ReadFloat(); key.mMatrix.b1 = ReadFloat(); in ParseDataObjectAnimationKey()
904 key.mMatrix.c1 = ReadFloat(); key.mMatrix.d1 = ReadFloat(); in ParseDataObjectAnimationKey()
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H A DB3DImporter.cpp158 float x=ReadFloat(); in ReadVec2()
159 float y=ReadFloat(); in ReadVec2()
165 float x=ReadFloat(); in ReadVec3()
166 float y=ReadFloat(); in ReadVec3()
167 float z=ReadFloat(); in ReadVec3()
174 float w=-ReadFloat(); in ReadQuat()
175 float x=ReadFloat(); in ReadQuat()
176 float y=ReadFloat(); in ReadQuat()
177 float z=ReadFloat(); in ReadQuat()
328 t[j]=ReadFloat(); in ReadVRTS()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/X/
H A DXFileParser.cpp438 pMatrix.a1 = ReadFloat(); pMatrix.b1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
439 pMatrix.c1 = ReadFloat(); pMatrix.d1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
440 pMatrix.a2 = ReadFloat(); pMatrix.b2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
441 pMatrix.c2 = ReadFloat(); pMatrix.d2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
442 pMatrix.a3 = ReadFloat(); pMatrix.b3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
443 pMatrix.c3 = ReadFloat(); pMatrix.d3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
444 pMatrix.a4 = ReadFloat(); pMatrix.b4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
445 pMatrix.c4 = ReadFloat(); pMatrix.d4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
926 key.mMatrix.a1 = ReadFloat(); key.mMatrix.b1 = ReadFloat(); in ParseDataObjectAnimationKey()
927 key.mMatrix.c1 = ReadFloat(); key.mMatrix.d1 = ReadFloat(); in ParseDataObjectAnimationKey()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DXFileParser.cpp435 pMatrix.a1 = ReadFloat(); pMatrix.b1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
436 pMatrix.c1 = ReadFloat(); pMatrix.d1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
437 pMatrix.a2 = ReadFloat(); pMatrix.b2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
438 pMatrix.c2 = ReadFloat(); pMatrix.d2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
439 pMatrix.a3 = ReadFloat(); pMatrix.b3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
440 pMatrix.c3 = ReadFloat(); pMatrix.d3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
441 pMatrix.a4 = ReadFloat(); pMatrix.b4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
442 pMatrix.c4 = ReadFloat(); pMatrix.d4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
917 key.mMatrix.a1 = ReadFloat(); key.mMatrix.b1 = ReadFloat(); in ParseDataObjectAnimationKey()
918 key.mMatrix.c1 = ReadFloat(); key.mMatrix.d1 = ReadFloat(); in ParseDataObjectAnimationKey()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X/
H A DXFileParser.cpp1328 vector.x = ReadFloat(); in ReadVector2()
1329 vector.y = ReadFloat(); in ReadVector2()
1338 vector.x = ReadFloat(); in ReadVector3()
1339 vector.y = ReadFloat(); in ReadVector3()
1349 color.r = ReadFloat(); in ReadRGBA()
1350 color.g = ReadFloat(); in ReadRGBA()
1351 color.b = ReadFloat(); in ReadRGBA()
1352 color.a = ReadFloat(); in ReadRGBA()
1361 color.r = ReadFloat(); in ReadRGB()
1362 color.g = ReadFloat(); in ReadRGB()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DXFileParser.cpp435 pMatrix.a1 = ReadFloat(); pMatrix.b1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
436 pMatrix.c1 = ReadFloat(); pMatrix.d1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
437 pMatrix.a2 = ReadFloat(); pMatrix.b2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
438 pMatrix.c2 = ReadFloat(); pMatrix.d2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
439 pMatrix.a3 = ReadFloat(); pMatrix.b3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
440 pMatrix.c3 = ReadFloat(); pMatrix.d3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
441 pMatrix.a4 = ReadFloat(); pMatrix.b4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
442 pMatrix.c4 = ReadFloat(); pMatrix.d4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
917 key.mMatrix.a1 = ReadFloat(); key.mMatrix.b1 = ReadFloat(); in ParseDataObjectAnimationKey()
918 key.mMatrix.c1 = ReadFloat(); key.mMatrix.d1 = ReadFloat(); in ParseDataObjectAnimationKey()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DXFileParser.cpp436 pMatrix.a1 = ReadFloat(); pMatrix.b1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
437 pMatrix.c1 = ReadFloat(); pMatrix.d1 = ReadFloat(); in ParseDataObjectTransformationMatrix()
438 pMatrix.a2 = ReadFloat(); pMatrix.b2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
439 pMatrix.c2 = ReadFloat(); pMatrix.d2 = ReadFloat(); in ParseDataObjectTransformationMatrix()
440 pMatrix.a3 = ReadFloat(); pMatrix.b3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
441 pMatrix.c3 = ReadFloat(); pMatrix.d3 = ReadFloat(); in ParseDataObjectTransformationMatrix()
442 pMatrix.a4 = ReadFloat(); pMatrix.b4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
443 pMatrix.c4 = ReadFloat(); pMatrix.d4 = ReadFloat(); in ParseDataObjectTransformationMatrix()
915 key.mMatrix.a1 = ReadFloat(); key.mMatrix.b1 = ReadFloat(); in ParseDataObjectAnimationKey()
916 key.mMatrix.c1 = ReadFloat(); key.mMatrix.d1 = ReadFloat(); in ParseDataObjectAnimationKey()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/AssimpParser/X/
H A DXFileParser.cs1659 vector.X = ReadFloat(); in ReadVector2()
1660 vector.Y = ReadFloat(); in ReadVector2()
1669 vector.X = ReadFloat(); in ReadVector3()
1670 vector.Y = ReadFloat(); in ReadVector3()
1680 color.R = ReadFloat(); in ReadRGBA()
1681 color.G = ReadFloat(); in ReadRGBA()
1682 color.B = ReadFloat(); in ReadRGBA()
1683 color.A = ReadFloat(); in ReadRGBA()
1692 color.R = ReadFloat(); in ReadRGB()
1693 color.G = ReadFloat(); in ReadRGB()
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/dports/comms/cqrlog/cqrlog-2.5.0/src/
H A DfTRXControl.pas1197 0 : freq := cqrini.ReadFloat('DefFreq','80cw',3525);
1200 3 : freq := cqrini.ReadFloat('DefFreq','80am',3750);
1201 4 : freq := cqrini.ReadFloat('DefFreq','80fm',3750);
1207 0 : freq := cqrini.ReadFloat('DefFreq','40cw',7015);
1210 3 : freq := cqrini.ReadFloat('DefFreq','40am',7080);
1211 4 : freq := cqrini.ReadFloat('DefFreq','40fm',7080);
1277 0 : freq := cqrini.ReadFloat('DefFreq','6cw',50090);
1280 3 : freq := cqrini.ReadFloat('DefFreq','6am',51300);
1281 4 : freq := cqrini.ReadFloat('DefFreq','6fm',51300);
1297 0 : freq := cqrini.ReadFloat('DefFreq','70cw',3525);
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/dports/editors/libreoffice/libreoffice-7.2.6.2/drawinglayer/source/tools/
H A Demfpcustomlinecap.cxx86 s.ReadUInt32(customLineCapDataFlags).ReadUInt32(baseCap).ReadFloat(baseInset) in Read()
88 .ReadFloat(miterLimit).ReadFloat(widthScale) in Read()
89 ….ReadFloat(fillHotSpotX).ReadFloat(fillHotSpotY).ReadFloat(strokeHotSpotX).ReadFloat(strokeHotSpot… in Read()
120 … .ReadInt32(lineEndCap).ReadInt32(lineJoin).ReadFloat(miterLimit).ReadInt32(widthScale) in Read()
121 … .ReadFloat(fillHotSpotX).ReadFloat(fillHotSpotY).ReadFloat(lineHotSpotX).ReadFloat(lineHotSpotY); in Read()
H A Demfpbrush.cxx114 s.ReadFloat(firstPointX).ReadFloat(firstPointY); in Read()
201 s.ReadFloat(blendPositions[i]); in Read()
207 s.ReadFloat(blendFactors[i]); in Read()
232 s.ReadFloat(colorblendPositions[i]); in Read()
250 … s.ReadFloat(firstPointX).ReadFloat(firstPointY).ReadFloat(aWidth).ReadFloat(aHeight); in Read()
283 s.ReadFloat(blendPositions[i]); in Read()
289 s.ReadFloat(blendFactors[i]); in Read()
314 s.ReadFloat(colorblendPositions[i]); in Read()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/drawinglayer/source/tools/
H A Demfpcustomlinecap.cxx86 s.ReadUInt32(customLineCapDataFlags).ReadUInt32(baseCap).ReadFloat(baseInset) in Read()
88 .ReadFloat(miterLimit).ReadFloat(widthScale) in Read()
89 ….ReadFloat(fillHotSpotX).ReadFloat(fillHotSpotY).ReadFloat(strokeHotSpotX).ReadFloat(strokeHotSpot… in Read()
120 … .ReadInt32(lineEndCap).ReadInt32(lineJoin).ReadFloat(miterLimit).ReadInt32(widthScale) in Read()
121 … .ReadFloat(fillHotSpotX).ReadFloat(fillHotSpotY).ReadFloat(lineHotSpotX).ReadFloat(lineHotSpotY); in Read()
H A Demfpbrush.cxx113 s.ReadFloat(firstPointX).ReadFloat(firstPointY); in Read()
196 s.ReadFloat(blendPositions[i]); in Read()
202 s.ReadFloat(blendFactors[i]); in Read()
227 s.ReadFloat(colorblendPositions[i]); in Read()
245 … s.ReadFloat(firstPointX).ReadFloat(firstPointY).ReadFloat(secondPointX).ReadFloat(secondPointY); in Read()
277 s.ReadFloat(blendPositions[i]); in Read()
283 s.ReadFloat(blendFactors[i]); in Read()
308 s.ReadFloat(colorblendPositions[i]); in Read()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DParticleEffect2D.cpp142 speed_ = ReadFloat(rootElem, "speed"); in BeginLoad()
143 speedVariance_ = ReadFloat(rootElem, "speedVariance"); in BeginLoad()
148 angle_ = ReadFloat(rootElem, "angle"); in BeginLoad()
149 angleVariance_ = ReadFloat(rootElem, "angleVariance"); in BeginLoad()
167 startParticleSize_ = ReadFloat(rootElem, "startParticleSize"); in BeginLoad()
177 float duration = ReadFloat(rootElem, "duration"); in BeginLoad()
185 maxRadius_ = ReadFloat(rootElem, "maxRadius"); in BeginLoad()
187 minRadius_ = ReadFloat(rootElem, "minRadius"); in BeginLoad()
190 rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond"); in BeginLoad()
205 rotationStart_ = ReadFloat(rootElem, "rotationStart"); in BeginLoad()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/
H A DJASELoader.cpp117 … f.ReadFloat(&mats[i].ambient.r); f.ReadFloat(&mats[i].ambient.g); f.ReadFloat(&mats[i].ambient.b); in LoadMaterials()
121 … f.ReadFloat(&mats[i].diffuse.r); f.ReadFloat(&mats[i].diffuse.g); f.ReadFloat(&mats[i].diffuse.b); in LoadMaterials()
125 …f.ReadFloat(&mats[i].specular.r); f.ReadFloat(&mats[i].specular.g); f.ReadFloat(&mats[i].specular.… in LoadMaterials()
129 f.ReadFloat(&mats[i].shine); in LoadMaterials()
137 f.ReadFloat(&mats[i].transparency); in LoadMaterials()
166 … f.ReadFloat(&mats[j].ambient.r); f.ReadFloat(&mats[j].ambient.g); f.ReadFloat(&mats[j].ambient.b); in LoadMaterials()
170 … f.ReadFloat(&mats[j].diffuse.r); f.ReadFloat(&mats[j].diffuse.g); f.ReadFloat(&mats[j].diffuse.b); in LoadMaterials()
174 …f.ReadFloat(&mats[j].specular.r); f.ReadFloat(&mats[j].specular.g); f.ReadFloat(&mats[j].specular.… in LoadMaterials()
178 f.ReadFloat(&mats[j].shine); in LoadMaterials()
220 f.ReadFloat(&mats[i].selfIllum); in LoadMaterials()
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H A DJGLMesh.cpp192 … f.ReadFloat(&mats[i].ambient.r); f.ReadFloat(&mats[i].ambient.g); f.ReadFloat(&mats[i].ambient.b); in LoadASEMaterials()
196 … f.ReadFloat(&mats[i].diffuse.r); f.ReadFloat(&mats[i].diffuse.g); f.ReadFloat(&mats[i].diffuse.b); in LoadASEMaterials()
200 …f.ReadFloat(&mats[i].specular.r); f.ReadFloat(&mats[i].specular.g); f.ReadFloat(&mats[i].specular.… in LoadASEMaterials()
204 f.ReadFloat(&mats[i].shine); in LoadASEMaterials()
212 f.ReadFloat(&mats[i].transparency); in LoadASEMaterials()
241 … f.ReadFloat(&mats[j].ambient.r); f.ReadFloat(&mats[j].ambient.g); f.ReadFloat(&mats[j].ambient.b); in LoadASEMaterials()
245 … f.ReadFloat(&mats[j].diffuse.r); f.ReadFloat(&mats[j].diffuse.g); f.ReadFloat(&mats[j].diffuse.b); in LoadASEMaterials()
249 …f.ReadFloat(&mats[j].specular.r); f.ReadFloat(&mats[j].specular.g); f.ReadFloat(&mats[j].specular.… in LoadASEMaterials()
253 f.ReadFloat(&mats[j].shine); in LoadASEMaterials()
300 f.ReadFloat(&mats[i].selfIllum); in LoadASEMaterials()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osg/
H A DLight.cpp72 #define ReadFloat(A,B) { \ in Light_readLocalData() macro
92 ReadFloat(setConstantAttenuation,"constant_attenuation") in Light_readLocalData()
93 ReadFloat(setLinearAttenuation,"linear_attenuation") in Light_readLocalData()
94 ReadFloat(setQuadraticAttenuation,"quadratic_attenuation") in Light_readLocalData()
95 ReadFloat(setSpotExponent,"spot_exponent") in Light_readLocalData()
96 ReadFloat(setSpotCutoff,"spot_cutoff") in Light_readLocalData()
100 #undef ReadFloat in Light_readLocalData()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osg/
H A DLight.cpp72 #define ReadFloat(A,B) { \
92 ReadFloat(setConstantAttenuation,"constant_attenuation")
93 ReadFloat(setLinearAttenuation,"linear_attenuation")
94 ReadFloat(setQuadraticAttenuation,"quadratic_attenuation")
95 ReadFloat(setSpotExponent,"spot_exponent")
96 ReadFloat(setSpotCutoff,"spot_cutoff")
100 #undef ReadFloat
/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/tbxctrls/
H A DPalette.cxx137 aFile.ReadFloat(c); in LoadPalette()
138 aFile.ReadFloat(m); in LoadPalette()
139 aFile.ReadFloat(y); in LoadPalette()
140 aFile.ReadFloat(k); in LoadPalette()
145 aFile.ReadFloat(r); in LoadPalette()
146 aFile.ReadFloat(g); in LoadPalette()
147 aFile.ReadFloat(b); in LoadPalette()
152 aFile.ReadFloat(nVal); in LoadPalette()
158 aFile.ReadFloat(nL); in LoadPalette()
159 aFile.ReadFloat(nA); in LoadPalette()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/tbxctrls/
H A DPalette.cxx148 aFile.ReadFloat(c); in LoadPalette()
149 aFile.ReadFloat(m); in LoadPalette()
150 aFile.ReadFloat(y); in LoadPalette()
151 aFile.ReadFloat(k); in LoadPalette()
156 aFile.ReadFloat(r); in LoadPalette()
157 aFile.ReadFloat(g); in LoadPalette()
158 aFile.ReadFloat(b); in LoadPalette()
163 aFile.ReadFloat(nVal); in LoadPalette()
169 aFile.ReadFloat(nL); in LoadPalette()
170 aFile.ReadFloat(nA); in LoadPalette()
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/dports/games/blackshadeselite/blackshadeselite/Source/
H A DSerialize.cpp94 int ReadFloat(int fd, int count, float *f) in ReadFloat() function
115 ReadFloat(fd, 1, &(xyz->x)); in ReadXYZ()
116 ReadFloat(fd, 1, &(xyz->y)); in ReadXYZ()
117 ReadFloat(fd, 1, &(xyz->z)); in ReadXYZ()
137 ReadFloat(fd, 1, &(tt->r)); in ReadTexturedTriangle()
138 ReadFloat(fd, 1, &(tt->g)); in ReadTexturedTriangle()
139 ReadFloat(fd, 1, &(tt->b)); in ReadTexturedTriangle()
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DNetClient.cpp191 float ReadFloat() { in ReadFloat() function in spades::client::NetPacketReader
802 pos.x = reader.ReadFloat(); in HandleGamePacket()
803 pos.y = reader.ReadFloat(); in HandleGamePacket()
804 pos.z = reader.ReadFloat(); in HandleGamePacket()
810 pos.x = reader.ReadFloat(); in HandleGamePacket()
811 pos.y = reader.ReadFloat(); in HandleGamePacket()
812 pos.z = reader.ReadFloat(); in HandleGamePacket()
1067 pos.x = reader.ReadFloat(); in HandleGamePacket()
1068 pos.y = reader.ReadFloat(); in HandleGamePacket()
1474 pos.x = reader.ReadFloat(); in HandleGamePacket()
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/dports/audio/oaml/oaml-1.3.4/src/
H A DoamlAudio.cpp271 float oamlAudio::ReadFloat() { in ReadFloat() function in oamlAudio
275 sample+= file->ReadFloat(samplesCount); in ReadFloat()
308 sample+= file->ReadFloat(pos, true); in ReadFloat()
336 float sample = ReadFloat(); in ReadSamples()
344 float left = ReadFloat(); in ReadSamples()
345 float right = ReadFloat(); in ReadSamples()
351 samples[i] = ReadFloat(); in ReadSamples()
359 float sample = ReadFloat(pos++); in ReadSamples()
366 float left = ReadFloat(pos++); in ReadSamples()
367 float right = ReadFloat(pos++); in ReadSamples()
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