/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | language.cpp | 48 ReadLump(lump, language == NULL ? "enu" : language); in SetupStrings() 52 void Language::ReadLump(int lump, const char* language) in ReadLump() function in Language 54 FMemLump wadLump = Wads.ReadLump(lump); in ReadLump()
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H A D | w_wad.h | 177 void ReadLump (int lump, void *dest); 178 FMemLump ReadLump (int lump); 179 FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); } in ReadLump() function
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H A D | language.h | 49 void ReadLump(int lump, const char* language);
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | w_wad.h | 182 void ReadLump (int lump, void *dest); 183 FMemLump ReadLump (int lump); 184 FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); } in ReadLump() function
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H A D | keysections.cpp | 167 FMemLump data = Wads.ReadLump (lump); in D_LoadWadSettings()
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H A D | parsecontext.cpp | 328 Wads.ReadLump(lumpno, lumpdata); in ParseLump()
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | patchtexture.cpp | 252 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture() 261 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture() 267 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture() 368 FMemLump lump = Wads.ReadLump (SourceLump); in HackHack()
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H A D | automaptexture.cpp | 136 FMemLump data = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | rawpagetexture.cpp | 257 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | imgztexture.cpp | 204 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | patchtexture.cpp | 249 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture() 258 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture() 264 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture() 365 FMemLump lump = Wads.ReadLump (SourceLump); in HackHack()
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H A D | wolfshapetexture.cpp | 155 FMemLump lump = Wads.ReadLump (lumpnum); in FWolfShapeTexture() 269 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | automaptexture.cpp | 136 FMemLump data = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | rottflattexture.cpp | 210 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | wolfrawtexture.cpp | 212 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | rawpagetexture.cpp | 257 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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H A D | imgztexture.cpp | 205 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
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/dports/games/bsp/bsp-5.2/ |
H A D | level.c | 190 vertices = ReadLump(l); in GetVertexes() 241 linedefs = ReadLump(l); in GetLinedefs() 254 sidedefs = ReadLump(l); in GetSidedefs() 267 sectors = ReadLump(l); in GetSectors()
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H A D | bsp.h | 53 void* ReadLump(struct lumplist *l);
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H A D | bsp.c | 229 void* ReadLump(struct lumplist *l) in ReadLump() function 269 ReadLump(lump); /* cph - fetch into memory if not there already */ in write_lump()
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/dports/graphics/devil/devil-1.7.8/src-IL/src/ |
H A D | il_files.c | 39 const void *ReadLump = NULL; variable 325 ReadLump = Lump; in iSetInputLump() 458 return *((ILubyte*)ReadLump + ReadLumpPos++); in iGetcLump() 521 *((ILubyte*)Buffer + i) = *((ILubyte*)ReadLump + ReadLumpPos + i); in iReadLump() 665 return (ILubyte*)ReadLump; in iGetLump()
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | st_start.cpp | 654 Wads.ReadLump (netnotch_lump, NetNotchBits); in FHexenStartupScreen() 656 Wads.ReadLump (notch_lump, NotchBits); in FHexenStartupScreen() 665 Wads.ReadLump (startup_lump, startup_screen); in FHexenStartupScreen() 821 Wads.ReadLump (loading_lump, loading_screen); in FHereticStartupScreen() 1130 Wads.ReadLump (endoom_lump, endoom_screen); in ST_Endoom() 1521 Wads.ReadLump (lumpnum, font + 1); in ST_Util_LoadFont()
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/dports/games/cake/cake_src/cake/ |
H A D | q3bsp.cpp | 1597 int entitieslen = ReadLump(ENTITIES, (void**)&ent, 1); in LoadEntities() 1626 r_numplanes[0] = r_numplanes[1] = ReadLump(_PLANES, (void**)&planes, sizeof(plane_t)); in LoadPlanes() 1649 r_numnodes[0] = r_numnodes[1] = ReadLump(NODES, (void**)&nodes, sizeof(node_t)); in LoadNodes() 1692 r_numleafs[0] = r_numleafs[1] = ReadLump(LEAFS, (void**)&leafs, sizeof(leaf_t)); in LoadLeafs() 1748 r_nummodels[0] = r_nummodels[1] = ReadLump(MODELS, (void**)&models, sizeof(model_t)); in LoadModels() 1855 r_numbrushes[0] = r_numbrushes[1] = ReadLump(BRUSHES, (void**)&brushes, sizeof(brush_t)); in LoadBrushes() 1900 r_numverts[0] = r_numverts[1] = ReadLump(VERTS, (void**)&verts, sizeof(vertex_t)); in LoadVerts() 1919 r_numelems[0] = r_numelems[1] = ReadLump(ELEMS, (void**)&elems, sizeof(int)); in LoadElems() 1957 r_numsurfaces[0] = r_numsurfaces[1] = ReadLump(FACES, (void**)&faces, sizeof(face_t)); in LoadFaces() 2317 int lightmapsize = ReadLump(LIGHTMAPS, (void**)&lightmapdata, 1); in LoadLightmaps() [all …]
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H A D | files.h | 243 int ReadLump(int Lump, void** mem, size_t elem);
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/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/ |
H A D | t_prepro.cpp | 429 Wads.ReadLump(lumpnum,lump); in ParseInclude()
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