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Searched refs:ReadLump (Results 1 – 25 of 65) sorted by relevance

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/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dlanguage.cpp48 ReadLump(lump, language == NULL ? "enu" : language); in SetupStrings()
52 void Language::ReadLump(int lump, const char* language) in ReadLump() function in Language
54 FMemLump wadLump = Wads.ReadLump(lump); in ReadLump()
H A Dw_wad.h177 void ReadLump (int lump, void *dest);
178 FMemLump ReadLump (int lump);
179 FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); } in ReadLump() function
H A Dlanguage.h49 void ReadLump(int lump, const char* language);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dw_wad.h182 void ReadLump (int lump, void *dest);
183 FMemLump ReadLump (int lump);
184 FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); } in ReadLump() function
H A Dkeysections.cpp167 FMemLump data = Wads.ReadLump (lump); in D_LoadWadSettings()
H A Dparsecontext.cpp328 Wads.ReadLump(lumpno, lumpdata); in ParseLump()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dpatchtexture.cpp252 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
261 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture()
267 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture()
368 FMemLump lump = Wads.ReadLump (SourceLump); in HackHack()
H A Dautomaptexture.cpp136 FMemLump data = Wads.ReadLump (SourceLump); in MakeTexture()
H A Drawpagetexture.cpp257 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
H A Dimgztexture.cpp204 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dpatchtexture.cpp249 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
258 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture()
264 lump = Wads.ReadLump ("-BADPATC"); in MakeTexture()
365 FMemLump lump = Wads.ReadLump (SourceLump); in HackHack()
H A Dwolfshapetexture.cpp155 FMemLump lump = Wads.ReadLump (lumpnum); in FWolfShapeTexture()
269 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
H A Dautomaptexture.cpp136 FMemLump data = Wads.ReadLump (SourceLump); in MakeTexture()
H A Drottflattexture.cpp210 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
H A Dwolfrawtexture.cpp212 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
H A Drawpagetexture.cpp257 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
H A Dimgztexture.cpp205 FMemLump lump = Wads.ReadLump (SourceLump); in MakeTexture()
/dports/games/bsp/bsp-5.2/
H A Dlevel.c190 vertices = ReadLump(l); in GetVertexes()
241 linedefs = ReadLump(l); in GetLinedefs()
254 sidedefs = ReadLump(l); in GetSidedefs()
267 sectors = ReadLump(l); in GetSectors()
H A Dbsp.h53 void* ReadLump(struct lumplist *l);
H A Dbsp.c229 void* ReadLump(struct lumplist *l) in ReadLump() function
269 ReadLump(lump); /* cph - fetch into memory if not there already */ in write_lump()
/dports/graphics/devil/devil-1.7.8/src-IL/src/
H A Dil_files.c39 const void *ReadLump = NULL; variable
325 ReadLump = Lump; in iSetInputLump()
458 return *((ILubyte*)ReadLump + ReadLumpPos++); in iGetcLump()
521 *((ILubyte*)Buffer + i) = *((ILubyte*)ReadLump + ReadLumpPos + i); in iReadLump()
665 return (ILubyte*)ReadLump; in iGetLump()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dst_start.cpp654 Wads.ReadLump (netnotch_lump, NetNotchBits); in FHexenStartupScreen()
656 Wads.ReadLump (notch_lump, NotchBits); in FHexenStartupScreen()
665 Wads.ReadLump (startup_lump, startup_screen); in FHexenStartupScreen()
821 Wads.ReadLump (loading_lump, loading_screen); in FHereticStartupScreen()
1130 Wads.ReadLump (endoom_lump, endoom_screen); in ST_Endoom()
1521 Wads.ReadLump (lumpnum, font + 1); in ST_Util_LoadFont()
/dports/games/cake/cake_src/cake/
H A Dq3bsp.cpp1597 int entitieslen = ReadLump(ENTITIES, (void**)&ent, 1); in LoadEntities()
1626 r_numplanes[0] = r_numplanes[1] = ReadLump(_PLANES, (void**)&planes, sizeof(plane_t)); in LoadPlanes()
1649 r_numnodes[0] = r_numnodes[1] = ReadLump(NODES, (void**)&nodes, sizeof(node_t)); in LoadNodes()
1692 r_numleafs[0] = r_numleafs[1] = ReadLump(LEAFS, (void**)&leafs, sizeof(leaf_t)); in LoadLeafs()
1748 r_nummodels[0] = r_nummodels[1] = ReadLump(MODELS, (void**)&models, sizeof(model_t)); in LoadModels()
1855 r_numbrushes[0] = r_numbrushes[1] = ReadLump(BRUSHES, (void**)&brushes, sizeof(brush_t)); in LoadBrushes()
1900 r_numverts[0] = r_numverts[1] = ReadLump(VERTS, (void**)&verts, sizeof(vertex_t)); in LoadVerts()
1919 r_numelems[0] = r_numelems[1] = ReadLump(ELEMS, (void**)&elems, sizeof(int)); in LoadElems()
1957 r_numsurfaces[0] = r_numsurfaces[1] = ReadLump(FACES, (void**)&faces, sizeof(face_t)); in LoadFaces()
2317 int lightmapsize = ReadLump(LIGHTMAPS, (void**)&lightmapdata, 1); in LoadLightmaps()
[all …]
H A Dfiles.h243 int ReadLump(int Lump, void** mem, size_t elem);
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_prepro.cpp429 Wads.ReadLump(lumpnum,lump); in ParseInclude()

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