Searched refs:ReadRenderEntity (Results 1 – 14 of 14) sorted by relevance
145 void ReadRenderEntity( renderEntity_t &renderEntity );
1274 void idRestoreGame::ReadRenderEntity( renderEntity_t &renderEntity ) { in ReadRenderEntity() function in idRestoreGame
1269 void idRestoreGame::ReadRenderEntity( renderEntity_t &renderEntity ) { in ReadRenderEntity() function in idRestoreGame
238 void ReadRenderEntity();
170 ReadRenderEntity(); in ProcessDemoCommand()641 void idRenderWorldLocal::ReadRenderEntity() { in ReadRenderEntity() function in idRenderWorldLocal
127 savefile->ReadRenderEntity( actions[i].renderEntity ); in Restore()
807 savefile->ReadRenderEntity( particleRenderEntity ); in Restore()
1759 savefile->ReadRenderEntity( beamTargets[i].renderEntity ); in Restore()1767 savefile->ReadRenderEntity( secondModel ); in Restore()
739 savefile->ReadRenderEntity( renderEntity ); in Restore()
902 savefile->ReadRenderEntity( particleRenderEntity ); in Restore()
1947 savefile->ReadRenderEntity( beamTargets[i].renderEntity ); in Restore()1955 savefile->ReadRenderEntity( secondModel ); in Restore()
800 savefile->ReadRenderEntity( xrayEntity ); in Restore()808 savefile->ReadRenderEntity( renderEntity ); in Restore()