/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | B3DImporter.h | 71 aiVector2D ReadVec2();
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H A D | B3DImporter.cpp | 157 aiVector2D B3DImporter::ReadVec2(){ in ReadVec2() function in B3DImporter 235 /*aiVector2D pos=*/ReadVec2(); in ReadTEXS() 236 /*aiVector2D scale=*/ReadVec2(); in ReadTEXS()
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H A D | XGLLoader.h | 177 aiVector2D ReadVec2();
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H A D | XGLLoader.cpp | 588 t.uvs[id] = ReadVec2(); in ReadMesh() 795 out.uv = ReadVec2(); in ReadFaceVertex() 865 aiVector2D XGLImporter::ReadVec2() in ReadVec2() function in XGLImporter
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | B3DImporter.h | 75 aiVector2D ReadVec2();
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H A D | B3DImporter.cpp | 178 aiVector2D B3DImporter::ReadVec2(){ in ReadVec2() function in B3DImporter 258 /*aiVector2D pos=*/ReadVec2(); in ReadTEXS() 259 /*aiVector2D scale=*/ReadVec2(); in ReadTEXS()
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H A D | XGLLoader.h | 195 aiVector2D ReadVec2();
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H A D | XGLLoader.cpp | 615 t.uvs[id] = ReadVec2(); in ReadMesh() 822 out.uv = ReadVec2(); in ReadFaceVertex() 892 aiVector2D XGLImporter::ReadVec2() in ReadVec2() function in XGLImporter
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | B3DImporter.h | 75 aiVector2D ReadVec2();
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H A D | B3DImporter.cpp | 179 aiVector2D B3DImporter::ReadVec2(){ in ReadVec2() function in B3DImporter 259 /*aiVector2D pos=*/ReadVec2(); in ReadTEXS() 260 /*aiVector2D scale=*/ReadVec2(); in ReadTEXS()
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H A D | XGLLoader.h | 194 aiVector2D ReadVec2();
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H A D | XGLLoader.cpp | 612 t.uvs[id] = ReadVec2(); in ReadMesh() 819 out.uv = ReadVec2(); in ReadFaceVertex() 889 aiVector2D XGLImporter::ReadVec2() in ReadVec2() function in XGLImporter
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | B3DImporter.h | 77 aiVector2D ReadVec2();
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H A D | B3DImporter.cpp | 196 aiVector2D B3DImporter::ReadVec2(){ in ReadVec2() function in B3DImporter 276 /*aiVector2D pos=*/ReadVec2(); in ReadTEXS() 277 /*aiVector2D scale=*/ReadVec2(); in ReadTEXS()
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H A D | XGLLoader.h | 197 aiVector2D ReadVec2();
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/B3D/ |
H A D | B3DImporter.h | 79 aiVector2D ReadVec2();
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H A D | B3DImporter.cpp | 191 aiVector2D B3DImporter::ReadVec2(){ in ReadVec2() function in B3DImporter 286 /*aiVector2D pos=*/ReadVec2(); in ReadTEXS() 287 /*aiVector2D scale=*/ReadVec2(); in ReadTEXS()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/B3D/ |
H A D | B3DImporter.h | 78 aiVector2D ReadVec2();
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H A D | B3DImporter.cpp | 189 aiVector2D B3DImporter::ReadVec2() { in ReadVec2() function in B3DImporter 286 /*aiVector2D pos=*/ReadVec2(); in ReadTEXS() 287 /*aiVector2D scale=*/ReadVec2(); in ReadTEXS()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/XGL/ |
H A D | XGLLoader.h | 198 aiVector2D ReadVec2();
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H A D | XGLLoader.cpp | 610 t.uvs[id] = ReadVec2(); in ReadMesh() 815 out.uv = ReadVec2(); in ReadFaceVertex() 885 aiVector2D XGLImporter::ReadVec2() in ReadVec2() function in XGLImporter
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/XGL/ |
H A D | XGLLoader.h | 191 aiVector2D ReadVec2(XmlNode &node);
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H A D | XGLLoader.cpp | 527 t.uvs[id] = ReadVec2(child); in ReadMesh() 713 out.uv = ReadVec2(child); in ReadFaceVertex() 773 aiVector2D XGLImporter::ReadVec2(XmlNode &node) { in ReadVec2() function in XGLImporter
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/ |
H A D | SaveGame.h | 126 void ReadVec2( idVec2 &vec );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/ |
H A D | SaveGame.h | 126 void ReadVec2( idVec2 &vec );
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