Searched refs:ReceiveTrapDamage (Results 1 – 2 of 2) sorted by relevance
/dports/games/ivan/ivan-059/Main/Source/ |
H A D | lsquare.cpp | 1529 ReceiveTrapDamage(Beam.Owner, Damage, ENERGY, Beam.Direction); in Strike() 1711 ReceiveTrapDamage(Beam.Owner, Damage, ELECTRICITY, Beam.Direction); in Lightning() 1868 ReceiveTrapDamage(Explosion->Terrorist, Damage >> 1, FIRE); in GetHitByExplosion() 1869 ReceiveTrapDamage(Explosion->Terrorist, Damage >> 1, PHYSICAL_DAMAGE); in GetHitByExplosion() 2072 ReceiveTrapDamage(0, 5 + RAND() % 10, PHYSICAL_DAMAGE); in ReceiveEarthQuakeDamage() 3056 void lsquare::ReceiveTrapDamage(character* Damager, int Damage, int Type, int Direction) in ReceiveTrapDamage() function in lsquare
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/dports/games/ivan/ivan-059/Main/Include/ |
H A D | lsquare.h | 266 void ReceiveTrapDamage(character*, int, int, int = YOURSELF);
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