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Searched refs:Receive_CLIENT_GAME_PASSWORD (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/network/core/
H A Dtcp_game.cpp79 case PACKET_CLIENT_GAME_PASSWORD: return this->Receive_CLIENT_GAME_PASSWORD(p); in HandlePacket()
166 NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *p) { return this->… in Receive_CLIENT_GAME_PASSWORD() function in NetworkGameSocketHandler
H A Dtcp_game.h233 virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
/dports/games/openttd/openttd-12.1/src/network/
H A Dnetwork_server.h28 NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
H A Dnetwork_server.cpp898 NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *p) in Receive_CLIENT_GAME_PASSWORD() function in ServerNetworkGameSocketHandler