Searched refs:ReceivedMessageFromPlayer (Results 1 – 4 of 4) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Network/ |
H A D | network.h | 139 virtual void ReceivedMessageFromPlayer(const char *player_name, 148 void ReceivedMessageFromPlayer(const char *player_name, const char *message);
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H A D | network_dialogs.h | 254 virtual void ReceivedMessageFromPlayer( 319 virtual void ReceivedMessageFromPlayer(const char *player_name, const char *message);
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H A D | network.cpp | 705 …chatCallbacks->ReceivedMessageFromPlayer(topology->players[playerIndex].player_data.name, netChatM… in handleChatMessage() 725 …chatCallbacks->ReceivedMessageFromPlayer(client_chat_info[stream_id]->name.c_str(), netChatMessage… in handleChatMessage() 888 …chatCallbacks->ReceivedMessageFromPlayer(topology->players[playerIndex].player_data.name, chatMess… in handleNetworkChatMessage() 895 …chatCallbacks->ReceivedMessageFromPlayer(client_chat_info[chatMessage->senderID()]->name.c_str(), … in handleNetworkChatMessage() 1089 …chatCallbacks->ReceivedMessageFromPlayer(topology->players[playerIndex].player_data.name, message.… in SendChatMessage() 1103 chatCallbacks->ReceivedMessageFromPlayer(client_chat_info[0]->name.c_str(), message.c_str()); in SendChatMessage() 1127 void InGameChatCallbacks::ReceivedMessageFromPlayer(const char *player_name, const char *message) { in ReceivedMessageFromPlayer() function in InGameChatCallbacks
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H A D | network_dialogs.cpp | 478 void GatherDialog::ReceivedMessageFromPlayer( in ReceivedMessageFromPlayer() function in GatherDialog 836 void JoinDialog::ReceivedMessageFromPlayer(const char *player_name, const char *message) in ReceivedMessageFromPlayer() function in JoinDialog
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