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Searched refs:ReceivedMessageFromPlayer (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork.h139 virtual void ReceivedMessageFromPlayer(const char *player_name,
148 void ReceivedMessageFromPlayer(const char *player_name, const char *message);
H A Dnetwork_dialogs.h254 virtual void ReceivedMessageFromPlayer(
319 virtual void ReceivedMessageFromPlayer(const char *player_name, const char *message);
H A Dnetwork.cpp705 …chatCallbacks->ReceivedMessageFromPlayer(topology->players[playerIndex].player_data.name, netChatM… in handleChatMessage()
725 …chatCallbacks->ReceivedMessageFromPlayer(client_chat_info[stream_id]->name.c_str(), netChatMessage… in handleChatMessage()
888 …chatCallbacks->ReceivedMessageFromPlayer(topology->players[playerIndex].player_data.name, chatMess… in handleNetworkChatMessage()
895 …chatCallbacks->ReceivedMessageFromPlayer(client_chat_info[chatMessage->senderID()]->name.c_str(), … in handleNetworkChatMessage()
1089 …chatCallbacks->ReceivedMessageFromPlayer(topology->players[playerIndex].player_data.name, message.… in SendChatMessage()
1103 chatCallbacks->ReceivedMessageFromPlayer(client_chat_info[0]->name.c_str(), message.c_str()); in SendChatMessage()
1127 void InGameChatCallbacks::ReceivedMessageFromPlayer(const char *player_name, const char *message) { in ReceivedMessageFromPlayer() function in InGameChatCallbacks
H A Dnetwork_dialogs.cpp478 void GatherDialog::ReceivedMessageFromPlayer( in ReceivedMessageFromPlayer() function in GatherDialog
836 void JoinDialog::ReceivedMessageFromPlayer(const char *player_name, const char *message) in ReceivedMessageFromPlayer() function in JoinDialog