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Searched refs:ReceivesFog (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DMaterial.h400 bool ReceivesFog( void ) const { return ( IsDrawn() && !noFog && coverage != MC_TRANSLUCENT ); } in ReceivesFog() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Dusurface.cpp922 if ( ( light->def.lightShader->IsFogLight() && !group->material->ReceivesFog() ) in CarveGroupsByLight()