Searched refs:RecompileIfNeeded (Results 1 – 2 of 2) sorted by relevance
240 void IProgramObject::RecompileIfNeeded() in RecompileIfNeeded() function in Shader::IProgramObject298 RecompileIfNeeded(); in Enable()366 …void GLSLProgramObject::Enable() { RecompileIfNeeded(); glUseProgram(objID); IProgramObject::Enabl… in Enable()370 RecompileIfNeeded(); in Link()
197 void RecompileIfNeeded();