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Searched refs:RecompileIfNeeded (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShader.cpp240 void IProgramObject::RecompileIfNeeded() in RecompileIfNeeded() function in Shader::IProgramObject
298 RecompileIfNeeded(); in Enable()
366 …void GLSLProgramObject::Enable() { RecompileIfNeeded(); glUseProgram(objID); IProgramObject::Enabl… in Enable()
370 RecompileIfNeeded(); in Link()
H A DShader.h197 void RecompileIfNeeded();