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Searched refs:RefreshScreen (Results 1 – 25 of 60) sorted by relevance

123

/dports/editors/picpas/PicPas-7940bc3/Source/
H A DFormDebugger.pas82 procedure RefreshScreen(SetGridRow: boolean = true); procedure
126 procedure TfrmDebugger.RefreshScreen(SetGridRow: boolean = true); procedure
240 RefreshScreen;
255 RefreshScreen;
263 RefreshScreen;
273 RefreshScreen;
296 RefreshScreen;
302 RefreshScreen(false);
317 RefreshScreen(false);
323 RefreshScreen;
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/dports/games/libretro-fmsx/fmsx-libretro-c2c26b1/fMSX/
H A DCommonMux.h38 #define RefreshScreen RefreshScreen_8 macro
63 #undef RefreshScreen
89 #define RefreshScreen RefreshScreen_16 macro
114 #undef RefreshScreen
140 #define RefreshScreen RefreshScreen_32 macro
165 #undef RefreshScreen
H A DMSX.h413 void RefreshScreen(void);
/dports/emulators/teo/teo/src/alleg/
H A Dagfxdrv.c64 void (*RefreshScreen)(void); variable
93 RefreshScreen = graphic_driver_list[mode]->RefreshScreen; in agfxdrv_Init()
/dports/emulators/teo/teo/include/alleg/
H A Dgfxdrv.h54 void (*RefreshScreen)(void); member
79 extern void (*RefreshScreen)(void);
/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Lobby2ClientGFx3.0/Resources/Classes/Screens/
H A DClanInvitedRequestedScreen.as55 RefreshScreen();
58 public function RefreshScreen():Void function
301 RefreshScreen();
327 RefreshScreen();
372 RefreshScreen();
418 RefreshScreen();
445 RefreshScreen();
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DJA2_Splash.cc29 RefreshScreen(); in InitJA2SplashScreen()
H A DInit.cc144 RefreshScreen(); in ShutdownJA2()
H A DLoading_Screen.cc121 RefreshScreen(); in DisplayLoadScreenWithID()
H A DFade_Screen.cc262 RefreshScreen(); in FadeInFrameBufferRealFade()
H A DIntro.cc381 RefreshScreen(); in DisplaySirtechSplashScreen()
H A DGameLoop.cc210 RefreshScreen(); in GameLoop()
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoChips/
H A DVDP.h68 extern void RefreshScreen(int);
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DVideo.h35 void RefreshScreen(void);
/dports/devel/guichan/guichan-0.8.2/examples/
H A Dopenlayer.hpp87 ol::GfxRend::RefreshScreen(); in run()
/dports/emulators/adamem/adamem-1.0_4/
H A DColeco.h115 void RefreshScreen (int ScreenChanged);
H A DMSDOS.c221 RefreshScreen(1); /* Force a screen refresh */ in InitText80()
228 RefreshScreen(1); in ResetText80()
1361 RefreshScreen (1); in Keyboard()
/dports/news/nzbget/nzbget-21.1/daemon/frontend/
H A DNCursesFrontend.h108 void RefreshScreen();
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DPreBattle_Interface.cc612 RefreshScreen(); in DoTransitionFromMapscreenToPreBattleInterface()
646 RefreshScreen(); in DoTransitionFromMapscreenToPreBattleInterface()
1002 RefreshScreen(); in AutoResolveBattleCallback()
1039 RefreshScreen(); in GoToSectorCallback()
1057 RefreshScreen(); in GoToSectorCallback()
1112 RefreshScreen(); in RetreatMercsCallback()
/dports/games/lincity/lincity-1.13.1/
H A Dlcwin32.h144 void RefreshScreen (void);
H A Dsplash.c144 RefreshScreen (); in load_start_image()
/dports/emulators/almostti/AlmostTI-DougMelton-Source/ATI85/
H A DTI85.h210 void RefreshScreen(void);
H A DCommon.h111 void RefreshScreen() in RefreshScreen() function
/dports/audio/ocp/ocp-0.2.90/stuff/
H A Dpoutput-curses.c760 static void RefreshScreen(void) in RefreshScreen() function
788 RefreshScreen(); in ekbhit()
800 RefreshScreen(); in egetch()
1355 RefreshScreen(); in curses_init()
/dports/emulators/hugo/hugo-2.12/
H A Dpce.h90 void RefreshScreen (void);

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