Searched refs:ReleaseSound (Results 1 – 14 of 14) sorted by relevance
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Handles/ |
H A D | Handles.Reverser.cs | 16 public CarSound ReleaseSound; field in TrainManager.Handles.ReverserHandle 29 ReleaseSound = new CarSound(); in ReverserHandle() 63 ReleaseSound.Play(baseTrain.Cars[baseTrain.DriverCar], false); in ApplyState()
|
H A D | Handles.EmergencyBrake.cs | 22 public CarSound ReleaseSound; field in TrainManager.Handles.EmergencyHandle 102 if (ReleaseSound != null) in Release() 104 ReleaseSound.Play(baseTrain.Cars[baseTrain.DriverCar], false); in Release()
|
/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | cleanup.c | 65 DestroySound (ReleaseSound (MenuSounds)); in UninitKernel()
|
H A D | loadship.c | 187 DestroySound (ReleaseSound (shipData->ship_sounds)); in free_ship()
|
H A D | encount.c | 821 DestroySound (ReleaseSound (GameSounds)); in EncounterBattle()
|
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/ |
H A D | hwLibrary.pas | 88 ReleaseSound(false);
|
H A D | uSound.pas | 43 procedure ReleaseSound(complete: boolean); // Releases sound-system and used resources. procedure 458 procedure ReleaseSound(complete: boolean); 1067 ReleaseSound(true);
|
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/ |
H A D | hwLibrary.pas | 88 ReleaseSound(false);
|
H A D | uSound.pas | 43 procedure ReleaseSound(complete: boolean); // Releases sound-system and used resources. procedure 458 procedure ReleaseSound(complete: boolean); 1067 ReleaseSound(true);
|
/dports/games/uqm/uqm-0.8.0/src/libs/ |
H A D | sndlib.h | 42 #define ReleaseSound ReleaseStringTable macro
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/ |
H A D | SoundCfg.Xml.cs | 120 … ParseNode(cc, out Train.Handles.EmergencyBrake.ReleaseSound, center, SoundCfgParser.smallRadius); in Parse() 457 … ParseNode(cc, out Train.Handles.Reverser.ReleaseSound, panel, SoundCfgParser.tinyRadius); in Parse()
|
H A D | SoundCfg.Bve4.cs | 290 …train.Handles.EmergencyBrake.ReleaseSound = new CarSound(Plugin.currentHost, trainFolder, FileName… in Parse() 680 …train.Handles.Reverser.ReleaseSound = new CarSound(Plugin.currentHost, trainFolder, FileName, i, b… in Parse()
|
/dports/games/uqm/uqm-0.8.0/src/uqm/planets/ |
H A D | lander.c | 1671 DestroySound (ReleaseSound (LanderSounds)); in FreeLanderData()
|
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/ |
H A D | melee.c | 2091 DestroySound (ReleaseSound (GameSounds)); in Melee()
|