Home
last modified time | relevance | path

Searched refs:ReleaseSound (Results 1 – 14 of 14) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Handles/
H A DHandles.Reverser.cs16 public CarSound ReleaseSound; field in TrainManager.Handles.ReverserHandle
29 ReleaseSound = new CarSound(); in ReverserHandle()
63 ReleaseSound.Play(baseTrain.Cars[baseTrain.DriverCar], false); in ApplyState()
H A DHandles.EmergencyBrake.cs22 public CarSound ReleaseSound; field in TrainManager.Handles.EmergencyHandle
102 if (ReleaseSound != null) in Release()
104 ReleaseSound.Play(baseTrain.Cars[baseTrain.DriverCar], false); in Release()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dcleanup.c65 DestroySound (ReleaseSound (MenuSounds)); in UninitKernel()
H A Dloadship.c187 DestroySound (ReleaseSound (shipData->ship_sounds)); in free_ship()
H A Dencount.c821 DestroySound (ReleaseSound (GameSounds)); in EncounterBattle()
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DhwLibrary.pas88 ReleaseSound(false);
H A DuSound.pas43 procedure ReleaseSound(complete: boolean); // Releases sound-system and used resources. procedure
458 procedure ReleaseSound(complete: boolean);
1067 ReleaseSound(true);
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DhwLibrary.pas88 ReleaseSound(false);
H A DuSound.pas43 procedure ReleaseSound(complete: boolean); // Releases sound-system and used resources. procedure
458 procedure ReleaseSound(complete: boolean);
1067 ReleaseSound(true);
/dports/games/uqm/uqm-0.8.0/src/libs/
H A Dsndlib.h42 #define ReleaseSound ReleaseStringTable macro
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/
H A DSoundCfg.Xml.cs120 … ParseNode(cc, out Train.Handles.EmergencyBrake.ReleaseSound, center, SoundCfgParser.smallRadius); in Parse()
457 … ParseNode(cc, out Train.Handles.Reverser.ReleaseSound, panel, SoundCfgParser.tinyRadius); in Parse()
H A DSoundCfg.Bve4.cs290 …train.Handles.EmergencyBrake.ReleaseSound = new CarSound(Plugin.currentHost, trainFolder, FileName… in Parse()
680 …train.Handles.Reverser.ReleaseSound = new CarSound(Plugin.currentHost, trainFolder, FileName, i, b… in Parse()
/dports/games/uqm/uqm-0.8.0/src/uqm/planets/
H A Dlander.c1671 DestroySound (ReleaseSound (LanderSounds)); in FreeLanderData()
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dmelee.c2091 DestroySound (ReleaseSound (GameSounds)); in Melee()