/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/af/ |
H A D | DialogAF.h | 51 void ReloadFile( void );
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H A D | DialogAF.cpp | 164 void DialogAF::ReloadFile( void ) { in ReloadFile() function in DialogAF 626 g_AFDialog->ReloadFile(); in AFDialogReloadFile()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/ |
H A D | MaterialDocManager.h | 78 void ReloadFile(const char *filename);
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H A D | MaterialDocManager.cpp | 338 void MaterialDocManager::ReloadFile(const char *filename) { in ReloadFile() function in MaterialDocManager 340 declManager->ReloadFile(filename, true); in ReloadFile()
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H A D | MaterialTreeView.cpp | 1266 materialDocManager->ReloadFile(filename); in OnReloadFile()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | DeclManager.h | 290 virtual void ReloadFile( const char* filename, bool force ) = 0;
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H A D | DeclManager.cpp | 212 virtual void ReloadFile( const char* filename, bool force ); 1177 void idDeclManagerLocal::ReloadFile( const char* filename, bool force ) { in ReloadFile() function in idDeclManagerLocal
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/dports/lang/fpc-source/fpc-3.2.2/packages/ide/ |
H A D | wcedit.pas | 235 function ReloadFile: boolean; virtual; in ReloadFile() function 1839 function TFileEditor.ReloadFile: boolean; in ReloadFile() function 1846 ReloadFile:=false; 1856 ReloadFile:=false; 1878 ReloadFile:=OK;
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H A D | fpviews.pas | 742 PSourceWindow(P)^.Editor^.ReloadFile; 1940 cmDoReload : ReloadFile;
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/dports/editors/fpc-ide/fpc-3.2.2/packages/ide/ |
H A D | wcedit.pas | 235 function ReloadFile: boolean; virtual; in ReloadFile() function 1839 function TFileEditor.ReloadFile: boolean; in ReloadFile() function 1846 ReloadFile:=false; 1856 ReloadFile:=false; 1878 ReloadFile:=OK;
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H A D | fpviews.pas | 742 PSourceWindow(P)^.Editor^.ReloadFile; 1940 cmDoReload : ReloadFile;
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/dports/editors/lazarus/lazarus/components/jcf2/IdePlugin/ |
H A D | JcfIdeMain.pas | 217 lciAction.ReloadFile(lciModule.FileName);
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/dports/editors/lazarus-qt5/lazarus/components/jcf2/IdePlugin/ |
H A D | JcfIdeMain.pas | 217 lciAction.ReloadFile(lciModule.FileName);
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.h | 186 bool ReloadFile(const char *szPath);
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H A D | C4Game.cpp | 1996 Game.ReloadFile(file); in FileMonitorCallback() 1999 bool C4Game::ReloadFile(const char *szFile) in ReloadFile() function in C4Game
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/dports/devel/upp/upp/uppsrc/ide/ |
H A D | idefile.cpp | 810 ReloadFile(); in CheckFileUpdate() 879 void Ide::ReloadFile() in ReloadFile() function in Ide
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H A D | ide.h | 735 void ReloadFile();
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/dports/games/openclonk/openclonk-release-8.1-src/src/editor/ |
H A D | C4ConsoleWin32.cpp | 473 Game.ReloadFile(szPath); in ConsoleDlgProc()
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