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Searched refs:ReloadFile (Results 1 – 18 of 18) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/af/
H A DDialogAF.h51 void ReloadFile( void );
H A DDialogAF.cpp164 void DialogAF::ReloadFile( void ) { in ReloadFile() function in DialogAF
626 g_AFDialog->ReloadFile(); in AFDialogReloadFile()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/
H A DMaterialDocManager.h78 void ReloadFile(const char *filename);
H A DMaterialDocManager.cpp338 void MaterialDocManager::ReloadFile(const char *filename) { in ReloadFile() function in MaterialDocManager
340 declManager->ReloadFile(filename, true); in ReloadFile()
H A DMaterialTreeView.cpp1266 materialDocManager->ReloadFile(filename); in OnReloadFile()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DDeclManager.h290 virtual void ReloadFile( const char* filename, bool force ) = 0;
H A DDeclManager.cpp212 virtual void ReloadFile( const char* filename, bool force );
1177 void idDeclManagerLocal::ReloadFile( const char* filename, bool force ) { in ReloadFile() function in idDeclManagerLocal
/dports/lang/fpc-source/fpc-3.2.2/packages/ide/
H A Dwcedit.pas235 function ReloadFile: boolean; virtual; in ReloadFile() function
1839 function TFileEditor.ReloadFile: boolean; in ReloadFile() function
1846 ReloadFile:=false;
1856 ReloadFile:=false;
1878 ReloadFile:=OK;
H A Dfpviews.pas742 PSourceWindow(P)^.Editor^.ReloadFile;
1940 cmDoReload : ReloadFile;
/dports/editors/fpc-ide/fpc-3.2.2/packages/ide/
H A Dwcedit.pas235 function ReloadFile: boolean; virtual; in ReloadFile() function
1839 function TFileEditor.ReloadFile: boolean; in ReloadFile() function
1846 ReloadFile:=false;
1856 ReloadFile:=false;
1878 ReloadFile:=OK;
H A Dfpviews.pas742 PSourceWindow(P)^.Editor^.ReloadFile;
1940 cmDoReload : ReloadFile;
/dports/editors/lazarus/lazarus/components/jcf2/IdePlugin/
H A DJcfIdeMain.pas217 lciAction.ReloadFile(lciModule.FileName);
/dports/editors/lazarus-qt5/lazarus/components/jcf2/IdePlugin/
H A DJcfIdeMain.pas217 lciAction.ReloadFile(lciModule.FileName);
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.h186 bool ReloadFile(const char *szPath);
H A DC4Game.cpp1996 Game.ReloadFile(file); in FileMonitorCallback()
1999 bool C4Game::ReloadFile(const char *szFile) in ReloadFile() function in C4Game
/dports/devel/upp/upp/uppsrc/ide/
H A Didefile.cpp810 ReloadFile(); in CheckFileUpdate()
879 void Ide::ReloadFile() in ReloadFile() function in Ide
H A Dide.h735 void ReloadFile();
/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleWin32.cpp473 Game.ReloadFile(szPath); in ConsoleDlgProc()