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Searched refs:RemoveAllObjects (Results 1 – 7 of 7) sorted by relevance

/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DGamemodes.cpp40 RemoveAllObjects(); in OpenMainMenu()
178 RemoveAllObjects(); in OpenCredits()
246 RemoveAllObjects(); in OpenEditor()
262 RemoveAllObjects(); in PlayLevel()
273 RemoveAllObjects(); in RePlayBest()
284 RemoveAllObjects(); in OpenControlMenu()
356 RemoveAllObjects(); in ResumeGame()
365 RemoveAllObjects(); in OpenPauseMenu()
516 RemoveAllObjects(); in OpenScreenSaver()
525 RemoveAllObjects(); in PlayNewGame()
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H A DInterface.h202 void RemoveAllObjects();
H A DMain.cpp789 RemoveAllObjects();
H A DInterface.cpp145 void RemoveAllObjects() in RemoveAllObjects() function
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcWorld.hpp72 void RemoveAllObjects (void);
H A DcWorld.cpp55 RemoveAllObjects (); in ~cWorld()
160 cWorld::RemoveAllObjects (void) in RemoveAllObjects() function in cWorld
/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcGameMode.cpp241 mWorld.RemoveAllObjects (); in Run()
273 mWorld.RemoveAllObjects (); in LoadLevel()