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Searched refs:RenderAtScreenRes (Results 1 – 15 of 15) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dgamesetup.cpp33 RenderAtScreenRes = false; in GameSetup()
H A Dgamesetup.h61 bool RenderAtScreenRes; // render sprites at screen resolution, as opposed to native one member
H A Dsystem.cpp220 return usetup.RenderAtScreenRes; in System_GetRenderAtScreenResolution()
225 usetup.RenderAtScreenRes = enable != 0; in System_SetRenderAtScreenResolution()
H A Ddraw.cpp2531 gfxDriver->RenderSpritesAtScreenResolution(usetup.RenderAtScreenRes, usetup.Supersampling); in construct_virtual_screen()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dgame_setup.cpp42 RenderAtScreenRes = false; in GameSetup()
H A Dgame_setup.h84 bool RenderAtScreenRes; // render sprites at screen resolution, as opposed to native one member
H A Dsystem.cpp202 return _GP(usetup).RenderAtScreenRes; in System_GetRenderAtScreenResolution()
206 _GP(usetup).RenderAtScreenRes = enable != 0; in System_SetRenderAtScreenResolution()
H A Ddraw.cpp2090 …_G(gfxDriver)->RenderSpritesAtScreenResolution(_GP(usetup).RenderAtScreenRes, _GP(usetup).Supersam… in construct_game_scene()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/setup/
H A Dwinsetup.cpp93 bool RenderAtScreenRes; member
133 RenderAtScreenRes = false; in SetDefaults()
173RenderAtScreenRes = INIreadint(cfg, "graphics", "render_at_screenres", RenderAtScreenRes ? 1 : 0) … in Load()
207 INIwriteint(cfg, "graphics", "render_at_screenres", RenderAtScreenRes ? 1 : 0); in Save()
638 SetCheck(_hRenderAtScreenRes, _winCfg.RenderAtScreenRes); in OnInitDialog()
1172 _winCfg.RenderAtScreenRes = GetCheck(_hRenderAtScreenRes); in SaveSetup()
/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Dgamestructdefines.h163 enum RenderAtScreenRes enum
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/ac/
H A Dgame_struct_defines.h177 enum RenderAtScreenRes { enum
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dconfig.cpp468 usetup.RenderAtScreenRes = INIreadint(cfg, "graphics", "render_at_screenres") > 0; in apply_config()
606 …cfg["graphics"]["render_at_screenres"] = String::FromFormat("%d", usetup.RenderAtScreenRes ? 1 : 0… in save_config_file()
H A Dengine.cpp1217 usetup.RenderAtScreenRes = in engine_init_game_settings()
1218 …me.options[OPT_RENDERATSCREENRES] == kRenderAtScreenRes_UserDefined && usetup.RenderAtScreenRes) || in engine_init_game_settings()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dconfig.cpp346 _GP(usetup).RenderAtScreenRes = INIreadint(cfg, "graphics", "render_at_screenres") > 0; in apply_config()
H A Dengine.cpp828 _GP(usetup).RenderAtScreenRes = in engine_init_game_settings()
829 …tions[OPT_RENDERATSCREENRES] == kRenderAtScreenRes_UserDefined && _GP(usetup).RenderAtScreenRes) || in engine_init_game_settings()