Searched refs:RenderElementFlags_PRESSURE_TO_OPACITY (Results 1 – 1 of 1) sorted by relevance
33 RenderElementFlags_PRESSURE_TO_OPACITY = 1<<1, enumerator1197 re->flags |= RenderElementFlags_PRESSURE_TO_OPACITY; in gpu_cook_stroke()1613 …else if ( (re->flags & (RenderElementFlags_PRESSURE_TO_OPACITY | RenderElementFlags_DISTANCE_TO_OP… in gpu_render_canvas()1634 if ( (re->flags & RenderElementFlags_PRESSURE_TO_OPACITY) && in gpu_render_canvas()1639 else if ( !(re->flags & RenderElementFlags_PRESSURE_TO_OPACITY) && in gpu_render_canvas()1644 else if ( (re->flags & RenderElementFlags_PRESSURE_TO_OPACITY) && in gpu_render_canvas()