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Searched refs:RenderSequence (Results 1 – 5 of 5) sorted by relevance

/dports/games/etracer/etr-0.8.1/src/
H A Dtool_frame.h36 void RenderSequence(float timestep);
H A Dtools.cpp291 RenderSequence(time_step); in Loop()
H A Dtool_frame.cpp312 void RenderSequence(float timestep) { in RenderSequence() function
/dports/devel/juce/JUCE-f37e9a1/modules/juce_audio_processors/processors/
H A Djuce_AudioProcessorGraph.cpp336 template <typename RenderSequence>
339 RenderSequenceBuilder (AudioProcessorGraph& g, RenderSequence& s) in RenderSequenceBuilder()
364 RenderSequence& sequence;
/dports/audio/carla/Carla-2.4.1/source/modules/juce_audio_processors/processors/
H A Djuce_AudioProcessorGraph.cpp336 template <typename RenderSequence>
339 RenderSequenceBuilder (AudioProcessorGraph& g, RenderSequence& s) in RenderSequenceBuilder()
364 RenderSequence& sequence;