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Searched refs:RenderTile (Results 1 – 25 of 87) sorted by relevance

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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/toaplan/
H A Dtoa_extratext.cpp16 static RenderTileFunction RenderTile[4]; variable
167 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer()
205 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer()
207 RenderTile[3] = *RenderTile16_ROT0_CLIP_ROWSEL; in ToaExtraTextLayer()
211 RenderTile[1] = *RenderTile24_ROT0_CLIP_NORMAL; in ToaExtraTextLayer()
263 RenderTile[1](); in ToaExtraTextLayer()
265 RenderTile[0](); in ToaExtraTextLayer()
290 RenderTile[3](); in ToaExtraTextLayer()
292 RenderTile[2](); in ToaExtraTextLayer()
317 RenderTile[1](); in ToaExtraTextLayer()
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H A Dtoa_gp9001.cpp165 RenderTile[nFlip + 1](); in RenderSpriteQueue()
167 RenderTile[nFlip](); in RenderSpriteQueue()
299 RenderTile[nOpacity - 1](); in RenderTileQueue()
304 RenderTile[nOpacity - 1](); in RenderTileQueue()
310 RenderTile[nOpacity - 1](); in RenderTileQueue()
315 RenderTile[nOpacity - 1](); in RenderTileQueue()
325 RenderTile[nOpacity - 1](); in RenderTileQueue()
327 RenderTile[nOpacity](); in RenderTileQueue()
339 RenderTile[nOpacity](); in RenderTileQueue()
353 RenderTile[nOpacity](); in RenderTileQueue()
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H A Dtoa_bcu2.cpp13 static RenderTileFunction* RenderTile; variable
179 RenderTile[1](); in FCU2RenderSpriteQueue()
181 RenderTile[0](); in FCU2RenderSpriteQueue()
276 RenderTile[nOpacity - 1](); in BCU2RenderTileQueue()
279 RenderTile[nOpacity](); in BCU2RenderTileQueue()
298 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderBCU2()
300 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2()
303 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/toaplan/
H A Dtoa_extratext.cpp16 static RenderTileFunction RenderTile[4]; variable
167 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer()
205 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer()
207 RenderTile[3] = *RenderTile16_ROT0_CLIP_ROWSEL; in ToaExtraTextLayer()
211 RenderTile[1] = *RenderTile24_ROT0_CLIP_NORMAL; in ToaExtraTextLayer()
263 RenderTile[1](); in ToaExtraTextLayer()
265 RenderTile[0](); in ToaExtraTextLayer()
290 RenderTile[3](); in ToaExtraTextLayer()
292 RenderTile[2](); in ToaExtraTextLayer()
317 RenderTile[1](); in ToaExtraTextLayer()
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H A Dtoa_gp9001.cpp165 RenderTile[nFlip + 1](); in RenderSpriteQueue()
167 RenderTile[nFlip](); in RenderSpriteQueue()
299 RenderTile[nOpacity - 1](); in RenderTileQueue()
304 RenderTile[nOpacity - 1](); in RenderTileQueue()
310 RenderTile[nOpacity - 1](); in RenderTileQueue()
315 RenderTile[nOpacity - 1](); in RenderTileQueue()
325 RenderTile[nOpacity - 1](); in RenderTileQueue()
327 RenderTile[nOpacity](); in RenderTileQueue()
339 RenderTile[nOpacity](); in RenderTileQueue()
353 RenderTile[nOpacity](); in RenderTileQueue()
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H A Dtoa_bcu2.cpp13 static RenderTileFunction* RenderTile; variable
179 RenderTile[1](); in FCU2RenderSpriteQueue()
181 RenderTile[0](); in FCU2RenderSpriteQueue()
276 RenderTile[nOpacity - 1](); in BCU2RenderTileQueue()
279 RenderTile[nOpacity](); in BCU2RenderTileQueue()
298 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderBCU2()
300 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2()
303 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/cave/
H A Dcave_tile.cpp133 RenderTile[1](); in Cave8x8Layer_Normal()
135 RenderTile[0](); in Cave8x8Layer_Normal()
218 RenderTile[3](); in Cave8x8Layer_RowScroll()
220 RenderTile[2](); in Cave8x8Layer_RowScroll()
328 RenderTile[5](); in Cave8x8Layer_RowSelect()
330 RenderTile[4](); in Cave8x8Layer_RowSelect()
484 RenderTile[0](); in Cave16x16Layer_Normal()
490 RenderTile[0](); in Cave16x16Layer_Normal()
497 RenderTile[0](); in Cave16x16Layer_Normal()
503 RenderTile[0](); in Cave16x16Layer_Normal()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/cave/
H A Dcave_tile.cpp133 RenderTile[1](); in Cave8x8Layer_Normal()
135 RenderTile[0](); in Cave8x8Layer_Normal()
218 RenderTile[3](); in Cave8x8Layer_RowScroll()
220 RenderTile[2](); in Cave8x8Layer_RowScroll()
328 RenderTile[5](); in Cave8x8Layer_RowSelect()
330 RenderTile[4](); in Cave8x8Layer_RowSelect()
484 RenderTile[0](); in Cave16x16Layer_Normal()
490 RenderTile[0](); in Cave16x16Layer_Normal()
497 RenderTile[0](); in Cave16x16Layer_Normal()
503 RenderTile[0](); in Cave16x16Layer_Normal()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_session.h37 class RenderTile; variable
72 void write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
73 void write_render_tile(RenderTile &rtile);
74 void read_render_tile(RenderTile &rtile);
78 void update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
79 void update_render_tile(RenderTile &rtile, bool highlight);
155 RenderTile &rtile,
157 void do_write_update_render_tile(RenderTile &rtile,
/dports/graphics/blender/blender-2.91.0/intern/cycles/device/
H A Ddevice_task.h31 class RenderTile; variable
155 void update_progress(RenderTile *rtile, int pixel_samples = -1);
157 function<bool(Device *device, RenderTile &, uint)> acquire_tile;
159 function<void(RenderTile &)> update_tile_sample;
160 function<void(RenderTile &)> release_tile;
H A Ddevice_cpu.cpp157 RenderTile &rtile,
935 if (tile.task == RenderTile::PATH_TRACE) { in render()
1130 RenderTile &ntile = neighbors.tiles[i]; in denoise_openimagedenoise()
1161 RenderTile &ntile = neighbors.target; in denoise_openimagedenoise()
1190 void denoise_nlm(DenoisingTask &denoising, RenderTile &tile) in denoise_nlm()
1258 tile_types &= ~RenderTile::DENOISE; in thread_render()
1263 RenderTile tile; in thread_render()
1265 if (tile.task == RenderTile::PATH_TRACE) { in thread_render()
1274 else if (tile.task == RenderTile::BAKE) { in thread_render()
1277 else if (tile.task == RenderTile::DENOISE) { in thread_render()
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H A Ddevice_split_kernel.h113 RenderTile &rtile,
125 RenderTile &rtile,
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dbuffers.h132 class RenderTile {
151 RenderTile();
173 RenderTile tiles[SIZE];
174 RenderTile target;
176 RenderTileNeighbors(const RenderTile &center) in RenderTileNeighbors()
H A Dsession.h141 function<void(RenderTile &)> write_render_tile_cb;
142 function<void(RenderTile &, bool)> update_render_tile_cb;
143 function<void(RenderTile &)> read_bake_tile_cb;
197 bool acquire_tile(RenderTile &tile, Device *tile_device, uint tile_types);
198 void update_tile_sample(RenderTile &tile);
199 void release_tile(RenderTile &tile, const bool need_denoise);
H A Dcoverage.h26 class RenderTile; variable
32 Coverage(KernelGlobals *kg_, RenderTile &tile_) : kg(kg_), tile(tile_) in Coverage()
44 RenderTile &tile;
H A Dsession.cpp421 rtile.task = RenderTile::DENOISE; in acquire_tile()
424 rtile.task = RenderTile::BAKE; in acquire_tile()
427 rtile.task = RenderTile::PATH_TRACE; in acquire_tile()
493 void Session::update_tile_sample(RenderTile &rtile) in update_tile_sample()
508 void Session::release_tile(RenderTile &rtile, const bool need_denoise) in release_tile()
512 progress.add_finished_tile(rtile.task == RenderTile::DENOISE); in release_tile()
550 RenderTile &center_tile = neighbors.tiles[RenderTileNeighbors::CENTER]; in map_neighbor_tiles()
571 RenderTile &rtile = neighbors.tiles[i]; in map_neighbor_tiles()
1088 task.tile_types = RenderTile::PATH_TRACE; in render()
1102 task.tile_types |= RenderTile::DENOISE; in render()
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H A Ddenoising.h187 list<RenderTile> tiles;
198 bool acquire_tile(Device *device, Device *tile_device, RenderTile &tile);
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/neogeo/
H A Dneo_text.cpp25 static RenderTileFunction RenderTile; variable
71 RenderTile = *RenderTile16; in NeoRenderText()
74 RenderTile = *RenderTile24; in NeoRenderText()
77 RenderTile = *RenderTile32; in NeoRenderText()
119 RenderTile(); in NeoRenderText()
141 RenderTile(); in NeoRenderText()
167 RenderTile(); in NeoRenderText()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/neogeo/
H A Dneo_text.cpp25 static RenderTileFunction RenderTile; variable
71 RenderTile = *RenderTile16; in NeoRenderText()
74 RenderTile = *RenderTile24; in NeoRenderText()
77 RenderTile = *RenderTile32; in NeoRenderText()
119 RenderTile(); in NeoRenderText()
141 RenderTile(); in NeoRenderText()
167 RenderTile(); in NeoRenderText()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/
H A Dpsikyo_tile.cpp137 RenderTile[nRenderFunction + 3](); in PsikyoRenderLayer()
139 RenderTile[nRenderFunction + 2](); in PsikyoRenderLayer()
173 RenderTile[nRenderFunction + 1](); in PsikyoRenderLayer()
175 RenderTile[nRenderFunction + 0](); in PsikyoRenderLayer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/
H A Dpsikyo_tile.cpp137 RenderTile[nRenderFunction + 3](); in PsikyoRenderLayer()
139 RenderTile[nRenderFunction + 2](); in PsikyoRenderLayer()
173 RenderTile[nRenderFunction + 1](); in PsikyoRenderLayer()
175 RenderTile[nRenderFunction + 0](); in PsikyoRenderLayer()
/dports/games/hex-a-hop/hex-a-hop-1.1.0/src/
H A Dhex_puzzzle.cpp755 RenderTile( in Render()
852 RenderTile( in Render()
972 RenderTile(reflect, FLOATING_BALL, x, y+yo); in RenderBoat()
976 RenderTile(true, 17, x, y+yo-TILE_H_REFLECT_OFFSET); in RenderBoat()
1017 RenderTile(reflect, t, x, y); in Render()
1086 RenderTile( in Render()
1094 RenderTile( in Render()
1104 RenderTile( in Render()
1155 RenderTile(false, t, x, y+(reflect?-yo:yo)); in Render()
1190 RenderTile(reflect, TILE_GREEN_FRAGMENT, x, y); in Render()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainOverlay.h136 void RenderTile(const CColor& color, bool draw_hidden);
141 void RenderTile(const CColor& color, bool draw_hidden, ssize_t i, ssize_t j);
H A DTerrainOverlay.cpp159 void TerrainOverlay::RenderTile(const CColor& color, bool draw_hidden) in RenderTile() function in TerrainOverlay
161 RenderTile(color, draw_hidden, m_i, m_j); in RenderTile()
164 void TerrainOverlay::RenderTile(const CColor& color, bool draw_hidden, ssize_t i, ssize_t j) in RenderTile() function in TerrainOverlay
182 #warning TODO: implement TerrainOverlay::RenderTile for GLES in RenderTile()
/dports/graphics/blender/blender-2.91.0/intern/cycles/device/cuda/
H A Ddevice_cuda.h215 void denoise(RenderTile &rtile, DenoisingTask &denoising);
221 void adaptive_sampling_post(RenderTile &rtile,
226 void render(DeviceTask &task, RenderTile &rtile, device_vector<WorkTile> &work_tiles);

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