/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/toaplan/ |
H A D | toa_extratext.cpp | 16 static RenderTileFunction RenderTile[4]; variable 167 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer() 205 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer() 207 RenderTile[3] = *RenderTile16_ROT0_CLIP_ROWSEL; in ToaExtraTextLayer() 211 RenderTile[1] = *RenderTile24_ROT0_CLIP_NORMAL; in ToaExtraTextLayer() 263 RenderTile[1](); in ToaExtraTextLayer() 265 RenderTile[0](); in ToaExtraTextLayer() 290 RenderTile[3](); in ToaExtraTextLayer() 292 RenderTile[2](); in ToaExtraTextLayer() 317 RenderTile[1](); in ToaExtraTextLayer() [all …]
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H A D | toa_gp9001.cpp | 165 RenderTile[nFlip + 1](); in RenderSpriteQueue() 167 RenderTile[nFlip](); in RenderSpriteQueue() 299 RenderTile[nOpacity - 1](); in RenderTileQueue() 304 RenderTile[nOpacity - 1](); in RenderTileQueue() 310 RenderTile[nOpacity - 1](); in RenderTileQueue() 315 RenderTile[nOpacity - 1](); in RenderTileQueue() 325 RenderTile[nOpacity - 1](); in RenderTileQueue() 327 RenderTile[nOpacity](); in RenderTileQueue() 339 RenderTile[nOpacity](); in RenderTileQueue() 353 RenderTile[nOpacity](); in RenderTileQueue() [all …]
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H A D | toa_bcu2.cpp | 13 static RenderTileFunction* RenderTile; variable 179 RenderTile[1](); in FCU2RenderSpriteQueue() 181 RenderTile[0](); in FCU2RenderSpriteQueue() 276 RenderTile[nOpacity - 1](); in BCU2RenderTileQueue() 279 RenderTile[nOpacity](); in BCU2RenderTileQueue() 298 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderBCU2() 300 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2() 303 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/toaplan/ |
H A D | toa_extratext.cpp | 16 static RenderTileFunction RenderTile[4]; variable 167 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer() 205 RenderTile[1] = *RenderTile16_ROT0_CLIP_NORMAL; in ToaExtraTextLayer() 207 RenderTile[3] = *RenderTile16_ROT0_CLIP_ROWSEL; in ToaExtraTextLayer() 211 RenderTile[1] = *RenderTile24_ROT0_CLIP_NORMAL; in ToaExtraTextLayer() 263 RenderTile[1](); in ToaExtraTextLayer() 265 RenderTile[0](); in ToaExtraTextLayer() 290 RenderTile[3](); in ToaExtraTextLayer() 292 RenderTile[2](); in ToaExtraTextLayer() 317 RenderTile[1](); in ToaExtraTextLayer() [all …]
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H A D | toa_gp9001.cpp | 165 RenderTile[nFlip + 1](); in RenderSpriteQueue() 167 RenderTile[nFlip](); in RenderSpriteQueue() 299 RenderTile[nOpacity - 1](); in RenderTileQueue() 304 RenderTile[nOpacity - 1](); in RenderTileQueue() 310 RenderTile[nOpacity - 1](); in RenderTileQueue() 315 RenderTile[nOpacity - 1](); in RenderTileQueue() 325 RenderTile[nOpacity - 1](); in RenderTileQueue() 327 RenderTile[nOpacity](); in RenderTileQueue() 339 RenderTile[nOpacity](); in RenderTileQueue() 353 RenderTile[nOpacity](); in RenderTileQueue() [all …]
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H A D | toa_bcu2.cpp | 13 static RenderTileFunction* RenderTile; variable 179 RenderTile[1](); in FCU2RenderSpriteQueue() 181 RenderTile[0](); in FCU2RenderSpriteQueue() 276 RenderTile[nOpacity - 1](); in BCU2RenderTileQueue() 279 RenderTile[nOpacity](); in BCU2RenderTileQueue() 298 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderBCU2() 300 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2() 303 RenderTile = RenderTile_ROT0[nBurnBpp - 2]; in ToaRenderBCU2()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/cave/ |
H A D | cave_tile.cpp | 133 RenderTile[1](); in Cave8x8Layer_Normal() 135 RenderTile[0](); in Cave8x8Layer_Normal() 218 RenderTile[3](); in Cave8x8Layer_RowScroll() 220 RenderTile[2](); in Cave8x8Layer_RowScroll() 328 RenderTile[5](); in Cave8x8Layer_RowSelect() 330 RenderTile[4](); in Cave8x8Layer_RowSelect() 484 RenderTile[0](); in Cave16x16Layer_Normal() 490 RenderTile[0](); in Cave16x16Layer_Normal() 497 RenderTile[0](); in Cave16x16Layer_Normal() 503 RenderTile[0](); in Cave16x16Layer_Normal() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/cave/ |
H A D | cave_tile.cpp | 133 RenderTile[1](); in Cave8x8Layer_Normal() 135 RenderTile[0](); in Cave8x8Layer_Normal() 218 RenderTile[3](); in Cave8x8Layer_RowScroll() 220 RenderTile[2](); in Cave8x8Layer_RowScroll() 328 RenderTile[5](); in Cave8x8Layer_RowSelect() 330 RenderTile[4](); in Cave8x8Layer_RowSelect() 484 RenderTile[0](); in Cave16x16Layer_Normal() 490 RenderTile[0](); in Cave16x16Layer_Normal() 497 RenderTile[0](); in Cave16x16Layer_Normal() 503 RenderTile[0](); in Cave16x16Layer_Normal() [all …]
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_session.h | 37 class RenderTile; variable 72 void write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile); 73 void write_render_tile(RenderTile &rtile); 74 void read_render_tile(RenderTile &rtile); 78 void update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile); 79 void update_render_tile(RenderTile &rtile, bool highlight); 155 RenderTile &rtile, 157 void do_write_update_render_tile(RenderTile &rtile,
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/dports/graphics/blender/blender-2.91.0/intern/cycles/device/ |
H A D | device_task.h | 31 class RenderTile; variable 155 void update_progress(RenderTile *rtile, int pixel_samples = -1); 157 function<bool(Device *device, RenderTile &, uint)> acquire_tile; 159 function<void(RenderTile &)> update_tile_sample; 160 function<void(RenderTile &)> release_tile;
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H A D | device_cpu.cpp | 157 RenderTile &rtile, 935 if (tile.task == RenderTile::PATH_TRACE) { in render() 1130 RenderTile &ntile = neighbors.tiles[i]; in denoise_openimagedenoise() 1161 RenderTile &ntile = neighbors.target; in denoise_openimagedenoise() 1190 void denoise_nlm(DenoisingTask &denoising, RenderTile &tile) in denoise_nlm() 1258 tile_types &= ~RenderTile::DENOISE; in thread_render() 1263 RenderTile tile; in thread_render() 1265 if (tile.task == RenderTile::PATH_TRACE) { in thread_render() 1274 else if (tile.task == RenderTile::BAKE) { in thread_render() 1277 else if (tile.task == RenderTile::DENOISE) { in thread_render() [all …]
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H A D | device_split_kernel.h | 113 RenderTile &rtile, 125 RenderTile &rtile,
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | buffers.h | 132 class RenderTile { 151 RenderTile(); 173 RenderTile tiles[SIZE]; 174 RenderTile target; 176 RenderTileNeighbors(const RenderTile ¢er) in RenderTileNeighbors()
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H A D | session.h | 141 function<void(RenderTile &)> write_render_tile_cb; 142 function<void(RenderTile &, bool)> update_render_tile_cb; 143 function<void(RenderTile &)> read_bake_tile_cb; 197 bool acquire_tile(RenderTile &tile, Device *tile_device, uint tile_types); 198 void update_tile_sample(RenderTile &tile); 199 void release_tile(RenderTile &tile, const bool need_denoise);
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H A D | coverage.h | 26 class RenderTile; variable 32 Coverage(KernelGlobals *kg_, RenderTile &tile_) : kg(kg_), tile(tile_) in Coverage() 44 RenderTile &tile;
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H A D | session.cpp | 421 rtile.task = RenderTile::DENOISE; in acquire_tile() 424 rtile.task = RenderTile::BAKE; in acquire_tile() 427 rtile.task = RenderTile::PATH_TRACE; in acquire_tile() 493 void Session::update_tile_sample(RenderTile &rtile) in update_tile_sample() 508 void Session::release_tile(RenderTile &rtile, const bool need_denoise) in release_tile() 512 progress.add_finished_tile(rtile.task == RenderTile::DENOISE); in release_tile() 550 RenderTile ¢er_tile = neighbors.tiles[RenderTileNeighbors::CENTER]; in map_neighbor_tiles() 571 RenderTile &rtile = neighbors.tiles[i]; in map_neighbor_tiles() 1088 task.tile_types = RenderTile::PATH_TRACE; in render() 1102 task.tile_types |= RenderTile::DENOISE; in render() [all …]
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H A D | denoising.h | 187 list<RenderTile> tiles; 198 bool acquire_tile(Device *device, Device *tile_device, RenderTile &tile);
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/neogeo/ |
H A D | neo_text.cpp | 25 static RenderTileFunction RenderTile; variable 71 RenderTile = *RenderTile16; in NeoRenderText() 74 RenderTile = *RenderTile24; in NeoRenderText() 77 RenderTile = *RenderTile32; in NeoRenderText() 119 RenderTile(); in NeoRenderText() 141 RenderTile(); in NeoRenderText() 167 RenderTile(); in NeoRenderText()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/neogeo/ |
H A D | neo_text.cpp | 25 static RenderTileFunction RenderTile; variable 71 RenderTile = *RenderTile16; in NeoRenderText() 74 RenderTile = *RenderTile24; in NeoRenderText() 77 RenderTile = *RenderTile32; in NeoRenderText() 119 RenderTile(); in NeoRenderText() 141 RenderTile(); in NeoRenderText() 167 RenderTile(); in NeoRenderText()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/psikyo/ |
H A D | psikyo_tile.cpp | 137 RenderTile[nRenderFunction + 3](); in PsikyoRenderLayer() 139 RenderTile[nRenderFunction + 2](); in PsikyoRenderLayer() 173 RenderTile[nRenderFunction + 1](); in PsikyoRenderLayer() 175 RenderTile[nRenderFunction + 0](); in PsikyoRenderLayer()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/psikyo/ |
H A D | psikyo_tile.cpp | 137 RenderTile[nRenderFunction + 3](); in PsikyoRenderLayer() 139 RenderTile[nRenderFunction + 2](); in PsikyoRenderLayer() 173 RenderTile[nRenderFunction + 1](); in PsikyoRenderLayer() 175 RenderTile[nRenderFunction + 0](); in PsikyoRenderLayer()
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/dports/games/hex-a-hop/hex-a-hop-1.1.0/src/ |
H A D | hex_puzzzle.cpp | 755 RenderTile( in Render() 852 RenderTile( in Render() 972 RenderTile(reflect, FLOATING_BALL, x, y+yo); in RenderBoat() 976 RenderTile(true, 17, x, y+yo-TILE_H_REFLECT_OFFSET); in RenderBoat() 1017 RenderTile(reflect, t, x, y); in Render() 1086 RenderTile( in Render() 1094 RenderTile( in Render() 1104 RenderTile( in Render() 1155 RenderTile(false, t, x, y+(reflect?-yo:yo)); in Render() 1190 RenderTile(reflect, TILE_GREEN_FRAGMENT, x, y); in Render() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | TerrainOverlay.h | 136 void RenderTile(const CColor& color, bool draw_hidden); 141 void RenderTile(const CColor& color, bool draw_hidden, ssize_t i, ssize_t j);
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H A D | TerrainOverlay.cpp | 159 void TerrainOverlay::RenderTile(const CColor& color, bool draw_hidden) in RenderTile() function in TerrainOverlay 161 RenderTile(color, draw_hidden, m_i, m_j); in RenderTile() 164 void TerrainOverlay::RenderTile(const CColor& color, bool draw_hidden, ssize_t i, ssize_t j) in RenderTile() function in TerrainOverlay 182 #warning TODO: implement TerrainOverlay::RenderTile for GLES in RenderTile()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/device/cuda/ |
H A D | device_cuda.h | 215 void denoise(RenderTile &rtile, DenoisingTask &denoising); 221 void adaptive_sampling_post(RenderTile &rtile, 226 void render(DeviceTask &task, RenderTile &rtile, device_vector<WorkTile> &work_tiles);
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