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Searched refs:RenderTile_ROT270 (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/generated/
H A Dtoa_gp9001_func_table.h25 static RenderTileFunction* RenderTile_ROT270[3] = { variable
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/generated/
H A Dtoa_gp9001_func_table.h25 static RenderTileFunction* RenderTile_ROT270[3] = { variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/toaplan/
H A Dtoa_bcu2.cpp298 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderBCU2()
H A Dtoa_gp9001.cpp406 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderGP9001()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/toaplan/
H A Dtoa_bcu2.cpp298 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderBCU2()
H A Dtoa_gp9001.cpp406 RenderTile = RenderTile_ROT270[nBurnBpp - 2]; in ToaRenderGP9001()