Searched refs:RenderedFrames (Results 1 – 1 of 1) sorted by relevance
40 int RenderedFrames = 0; variable314 (float)ONE_SECOND * RenderedFrames / fps_counter); in computeFPS()317 RenderedFrames = 0; in computeFPS()622 RenderedFrames++; in TFB_FlushGraphics()