Searched refs:ReplayCommand (Results 1 – 5 of 5) sorted by relevance
43 struct ReplayCommand struct49 ReplayCommand() = default;51 ReplayCommand(uint32_t t, std::unique_ptr<GameAction>&& ga, uint32_t id) in ReplayCommand() function59 bool operator<(const ReplayCommand& comp) const in operator <() argument93 std::multiset<ReplayCommand> commands;684 bool SerialiseCommand(DataSerialiser& serialiser, ReplayCommand& command) in SerialiseCommand()757 SerialiseCommand(serialiser, const_cast<ReplayCommand&>(command)); in Serialise()764 ReplayCommand command = {}; in Serialise()831 const ReplayCommand& command = (*replayQueue.begin()); in ReplayCommands()
76 type ReplayCommand struct { struct192 func (r *ReplayCommand) Flags() []cli.Flag { argument398 func (r *ReplayCommand) Run(c *cli.Context) { argument463 var replay ReplayCommand
88 void ReplayCommand(const CString& sCommand) { in ReplayCommand() function in CAway239 static_cast<CModCommand::ModCmdFunc>(&CAway::ReplayCommand)); in MODCONSTRUCTOR()
449 class ReplayCommand : ServerCommand class452 ReplayCommand();558 static ReplayCommand replayCommand;653 ReplayCommand::ReplayCommand() : ServerCommand("/replay", in ReplayCommand() function in ReplayCommand3704 bool ReplayCommand::operator() (const char *message, in operator ()()