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Searched refs:ReplayInput (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dburner_win32.h431 int ReplayInput();
H A Drun.cpp162 if (ReplayInput()) { // Read input from file in RunFrame()
H A Dreplay.cpp228 INT32 ReplayInput() in ReplayInput() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dburner_win32.h445 int ReplayInput();
H A Drun.cpp206 if (ReplayInput()) { // Read input from file in RunFrame()
H A Dreplay.cpp237 INT32 ReplayInput() in ReplayInput() function