Searched refs:ResetPgnStyle (Results 1 – 6 of 6) sorted by relevance
56 game.ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | PGN_STYLE_COMMENTS | in TEST()72 game.ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | PGN_STYLE_COMMENTS | in TEST()125 game.ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | PGN_STYLE_COMMENTS); in TEST()380 game.ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | in TEST()
64 game.ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | in TEST()69 clone->ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | in TEST()
418 void ResetPgnStyle (void) { PgnStyle = 0; } in ResetPgnStyle() function419 void ResetPgnStyle (uint flag) { PgnStyle = flag; } in ResetPgnStyle() function
161 game->ResetPgnStyle(PGN_STYLE_TAGS | PGN_STYLE_VARS | in gameAdd()
423 void ResetPgnStyle (void) { PgnStyle = 0; } in ResetPgnStyle() function424 void ResetPgnStyle (uint flag) { PgnStyle = flag; } in ResetPgnStyle() function
341 g->ResetPgnStyle (pgnStyle); in exportGame()1765 …g.ResetPgnStyle (PGN_STYLE_TAGS | PGN_STYLE_COMMENTS | PGN_STYLE_VARS | PGN_STYLE_SHORT_HEADER | P… in sc_filter_old()1768 g.ResetPgnStyle (PGN_STYLE_TAGS | PGN_STYLE_COMMENTS | PGN_STYLE_VARS); in sc_filter_old()3880 g->ResetPgnStyle(); in sc_game_pgn()9492 scratchGame->ResetPgnStyle (); in sc_search_header()