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Searched refs:ResumeOrInterrupt (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Power/
H A DBreaker.cs14 public CarSound ResumeOrInterrupt; field in TrainManager.Power.Breaker
27 ResumeOrInterrupt = new CarSound(); in Breaker()
38 ResumeOrInterrupt.Play(Car, false); in Update()
44 ResumeOrInterrupt.Play(Car, false); in Update()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/
H A DSoundCfg.Xml.cs191 ParseNode(cc, out car.Breaker.ResumeOrInterrupt, panel, SoundCfgParser.smallRadius); in Parse()
H A DSoundCfg.Bve4.cs704 …train.Cars[train.DriverCar].Breaker.ResumeOrInterrupt = new CarSound(Plugin.currentHost, trainFold… in Parse()