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Searched refs:Resur (Results 1 – 4 of 4) sorted by relevance

/dports/games/xoids/xoids-1.5/
H A Dinit.c367 Resur[0].rotation = 0;
368 Resur[0].max_dying = 0;
369 Resur[0].max_speed = P_MAX_SPEED;
370 if (!pass) Resur[0].S = NULL;
371 Resur[0].shot_color = Resur[0].burst_color = BLUE;
372 Resur[0].value = 400;
373 Resur[0].score = 0;
374 Resur[0].shots_fired = 0;
375 Resur[0].shots = 0;
376 Resur[0].hits = 0;
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H A Doids.c139 X_draw_object(Resur); in main()
140 if (!Resur->state && Resur->rotation) { in main()
142 Flame->x = Resur->x; in main()
143 Flame->y = Resur->y; in main()
184 update_object(Resur); in main()
194 X_clear_object(Resur); in main()
241 if (!Resur->state) { in main()
709 ang = atan2(Resur->x_vec, Resur->y_vec); in test_for_aliens()
723 Resur->x_vec = 0.0; in test_for_aliens()
774 Resur->x_vec = - (float) P_MAX_SPEED * sin_table[Resur->curr_map]; in test_for_aliens()
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H A Doids.h261 Sprite *Resur; variable
H A Doids_x.c492 Xpm_make_pixmaps(Resur); in X_init_pixmaps()