Searched refs:Resur (Results 1 – 4 of 4) sorted by relevance
367 Resur[0].rotation = 0;368 Resur[0].max_dying = 0;369 Resur[0].max_speed = P_MAX_SPEED;370 if (!pass) Resur[0].S = NULL;371 Resur[0].shot_color = Resur[0].burst_color = BLUE;372 Resur[0].value = 400;373 Resur[0].score = 0;374 Resur[0].shots_fired = 0;375 Resur[0].shots = 0;376 Resur[0].hits = 0;[all …]
139 X_draw_object(Resur); in main()140 if (!Resur->state && Resur->rotation) { in main()142 Flame->x = Resur->x; in main()143 Flame->y = Resur->y; in main()184 update_object(Resur); in main()194 X_clear_object(Resur); in main()241 if (!Resur->state) { in main()709 ang = atan2(Resur->x_vec, Resur->y_vec); in test_for_aliens()723 Resur->x_vec = 0.0; in test_for_aliens()774 Resur->x_vec = - (float) P_MAX_SPEED * sin_table[Resur->curr_map]; in test_for_aliens()[all …]
261 Sprite *Resur; variable
492 Xpm_make_pixmaps(Resur); in X_init_pixmaps()