Searched refs:RevealRoofsAndItems (Results 1 – 8 of 8) sorted by relevance
4 void RevealRoofsAndItems(SOLDIERTYPE* pSoldier, BOOLEAN fShowLocators);
652 RevealRoofsAndItems(&s, TRUE); in TeleportSoldier()
258 void RevealRoofsAndItems(SOLDIERTYPE* const pSoldier, const BOOLEAN fShowLocators) in RevealRoofsAndItems() function
1171 RevealRoofsAndItems(s, FALSE); in AddSoldierToSectorGridNo()
770 RevealRoofsAndItems(pSoldier, FALSE); in ExecuteOverhead()5795 RevealRoofsAndItems(pSightSoldier, FALSE); in InternalReduceAttackBusyCount()
1963 FOR_EACH_MERC(i) RevealRoofsAndItems(*i, TRUE); in AllSoldiersLookforItems()
711 if (IsOnOurTeam(s)) RevealRoofsAndItems(&s, TRUE); in HandleSight()
2281 if (s->bInSector) RevealRoofsAndItems(s, FALSE); in HandleExplosionQueue()