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Searched refs:RevealRoofsAndItems (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DFOV.h4 void RevealRoofsAndItems(SOLDIERTYPE* pSoldier, BOOLEAN fShowLocators);
H A DSoldier_Tile.cc652 RevealRoofsAndItems(&s, TRUE); in TeleportSoldier()
H A DFOV.cc258 void RevealRoofsAndItems(SOLDIERTYPE* const pSoldier, const BOOLEAN fShowLocators) in RevealRoofsAndItems() function
H A DSoldier_Add.cc1171 RevealRoofsAndItems(s, FALSE); in AddSoldierToSectorGridNo()
H A DOverhead.cc770 RevealRoofsAndItems(pSoldier, FALSE); in ExecuteOverhead()
5795 RevealRoofsAndItems(pSightSoldier, FALSE); in InternalReduceAttackBusyCount()
H A DHandle_Items.cc1963 FOR_EACH_MERC(i) RevealRoofsAndItems(*i, TRUE); in AllSoldiersLookforItems()
H A DOppList.cc711 if (IsOnOurTeam(s)) RevealRoofsAndItems(&s, TRUE); in HandleSight()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExplosion_Control.cc2281 if (s->bInSector) RevealRoofsAndItems(s, FALSE); in HandleExplosionQueue()