Searched refs:Riffname (Results 1 – 8 of 8) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_pred.h | 116 char *Riffname; member
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H A D | bh_marin.h | 309 char *Riffname; member
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H A D | hmodel.h | 156 char *Riffname; member
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H A D | bh_corpse.c | 361 …corpseDataPtr->TemplateRoot=GetNamedHierarchyFromLibrary(marineStatusPointer->My_Weapon->Riffname,… in Convert_Marine_To_Corpse() 988 …corpseDataPtr->TemplateRoot=GetNamedHierarchyFromLibrary(corpseDataPtr->My_Weapon->Riffname,corpse… in LoadStrategy_Corpse()
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H A D | bh_marin.c | 1525 if (strcmp("hnpcmarine",marineStatus->My_Weapon->Riffname)==0) in CreateMarineBot() 1546 if (strcmp("hnpcmarine",marineStatus->My_Weapon->Riffname)==0) { in CreateMarineBot() 1553 } else if (strcmp("hnpc_civvie",marineStatus->My_Weapon->Riffname)==0) { in CreateMarineBot() 1805 if (strcmp("hnpcmarine",marineStatus->My_Weapon->Riffname)==0) in InitMarineBehaviour() 1833 if (strcmp("hnpcmarine",marineStatus->My_Weapon->Riffname)==0) { in InitMarineBehaviour() 1857 } else if (strcmp("hnpc_civvie",marineStatus->My_Weapon->Riffname)==0) { in InitMarineBehaviour() 2136 if (strcmp("hnpcmarine",marineStatus->My_Weapon->Riffname)==0) in CreateMarineDynamic() 2157 if (strcmp("hnpcmarine",marineStatus->My_Weapon->Riffname)==0) { in CreateMarineDynamic() 2164 } else if (strcmp("hnpc_civvie",marineStatus->My_Weapon->Riffname)==0) { in CreateMarineDynamic() 7285 root=GetNamedHierarchyFromLibrary(pistol_data->Riffname,pistol_data->HierarchyName); [all …]
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H A D | secstats.c | 10265 while (Global_Section_Attachments[a].Riffname!=NULL) { in GetThisSectionAttachment() 10266 if (strcmp(riffname,Global_Section_Attachments[a].Riffname)==0) { in GetThisSectionAttachment()
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H A D | bh_debri.c | 1022 …template_root=GetNamedHierarchyFromLibrary(marineStatusPointer->My_Weapon->Riffname,marineStatusPo… in MakeHierarchicalDebris()
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H A D | bh_pred.c | 649 …root_section=GetNamedHierarchyFromLibrary(predatorStatus->Selected_Weapon->Riffname,predatorStatus… in CreatePredoBot() 843 …root_section=GetNamedHierarchyFromLibrary(predatorStatus->Selected_Weapon->Riffname,predatorStatus… in InitPredatorBehaviour() 3638 …on=GetNamedHierarchyFromLibrary(predatorStatusPointer->Selected_Weapon->Riffname,predatorStatusPoi… in Execute_PNS_SwapWeapon()
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