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/dports/x11-wm/compiz/compiz-0.8.8/metadata/
H A Drotate.xml.in3 <_short>Rotate Cube</_short>
4 <_long>Rotate desktop cube</_long>
52 <_short>Rotate Left</_short>
53 <_long>Rotate left</_long>
57 <_short>Rotate Left</_short>
58 <_long>Rotate left</_long>
61 <_short>Rotate Right</_short>
62 <_long>Rotate right</_long>
66 <_short>Rotate Right</_short>
67 <_long>Rotate right</_long>
[all …]
/dports/math/saga/saga-8.1.3/saga-gis/src/tools/shapes/shapes_tools/
H A DTransformShapes.cpp184 Q.x = Anchor.x + Scale.x * (P.x * cos(Rotate.z) - P.y * sin(Rotate.z)); in On_Execute()
185 Q.y = Anchor.y + Scale.y * (P.x * sin(Rotate.z) + P.y * cos(Rotate.z)); in On_Execute()
203 double a11 = cos(Rotate.y) * cos(Rotate.z); in On_Execute()
204 double a12 = -cos(Rotate.x) * sin(Rotate.z) + sin(Rotate.x) * sin(Rotate.y) * cos(Rotate.z); in On_Execute()
205 double a13 = sin(Rotate.x) * sin(Rotate.z) + cos(Rotate.x) * sin(Rotate.y) * cos(Rotate.z); in On_Execute()
207 double a21 = cos(Rotate.y) * sin(Rotate.z); in On_Execute()
208 double a22 = cos(Rotate.x) * cos(Rotate.z) + sin(Rotate.x) * sin(Rotate.y) * sin(Rotate.z); in On_Execute()
209 double a23 = -sin(Rotate.x) * cos(Rotate.z) + cos(Rotate.x) * sin(Rotate.y) * sin(Rotate.z); in On_Execute()
211 double a31 = -sin(Rotate.y); in On_Execute()
212 double a32 = sin(Rotate.x) * cos(Rotate.y); in On_Execute()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/
H A Drotate_normalized_axis.inl22 mat<4, 4, T, Q> Rotate; local
23 Rotate[0][0] = c + temp[0] * axis[0];
24 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
25 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
27 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
28 Rotate[1][1] = c + temp[1] * axis[1];
29 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
33 Rotate[2][2] = c + temp[2] * axis[2];
36 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
37 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/
H A Drotate_normalized_axis.inl21 mat<4, 4, T, Q> Rotate; local
22 Rotate[0][0] = c + temp[0] * axis[0];
23 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
24 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
26 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
27 Rotate[1][1] = c + temp[1] * axis[1];
28 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
32 Rotate[2][2] = c + temp[2] * axis[2];
35 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
36 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/
H A Drotate_normalized_axis.inl21 mat<4, 4, T, Q> Rotate; local
22 Rotate[0][0] = c + temp[0] * axis[0];
23 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
24 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
26 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
27 Rotate[1][1] = c + temp[1] * axis[1];
28 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
32 Rotate[2][2] = c + temp[2] * axis[2];
35 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
36 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/math/glm/glm-0.9.9.8/glm/gtx/
H A Drotate_normalized_axis.inl21 mat<4, 4, T, Q> Rotate; local
22 Rotate[0][0] = c + temp[0] * axis[0];
23 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
24 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
26 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
27 Rotate[1][1] = c + temp[1] * axis[1];
28 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
32 Rotate[2][2] = c + temp[2] * axis[2];
35 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
36 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/
H A Drotate_normalized_axis.inl22 tmat4x4<T, P> Rotate(uninitialize); local
23 Rotate[0][0] = c + temp[0] * axis[0];
24 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
25 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
27 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
28 Rotate[1][1] = c + temp[1] * axis[1];
29 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
33 Rotate[2][2] = c + temp[2] * axis[2];
36 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
37 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Drotate_normalized_axis.inl22 tmat4x4<T, P> Rotate(uninitialize); local
23 Rotate[0][0] = c + temp[0] * axis[0];
24 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
25 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
27 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
28 Rotate[1][1] = c + temp[1] * axis[1];
29 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
33 Rotate[2][2] = c + temp[2] * axis[2];
36 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
37 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/
H A Drotate_normalized_axis.inl22 tmat4x4<T, P> Rotate(uninitialize); local
23 Rotate[0][0] = c + temp[0] * axis[0];
24 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
25 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
27 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
28 Rotate[1][1] = c + temp[1] * axis[1];
29 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
33 Rotate[2][2] = c + temp[2] * axis[2];
36 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
37 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/
H A Drotate_normalized_axis.inl22 tmat4x4<T, P> Rotate(uninitialize); local
23 Rotate[0][0] = c + temp[0] * axis[0];
24 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
25 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
27 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
28 Rotate[1][1] = c + temp[1] * axis[1];
29 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
33 Rotate[2][2] = c + temp[2] * axis[2];
36 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
37 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/
H A Drotate_normalized_axis.inl22 mat<4, 4, T, P> Rotate(uninitialize); local
23 Rotate[0][0] = c + temp[0] * axis[0];
24 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
25 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
27 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
28 Rotate[1][1] = c + temp[1] * axis[1];
29 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
33 Rotate[2][2] = c + temp[2] * axis[2];
36 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
37 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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/dports/security/farmhash/farmhash-0d859a8/dev/
H A Dfarmhashcc.cc8 #undef Rotate
9 #define Rotate Rotate32 macro
60 h = Rotate(h, 19); in Hash32()
63 h = Rotate(h, 19); in Hash32()
66 g = Rotate(g, 19); in Hash32()
69 g = Rotate(g, 19); in Hash32()
72 f = Rotate(f, 19); in Hash32()
82 h = Rotate(h, 18); in Hash32()
85 f = Rotate(f, 19); in Hash32()
88 g = Rotate(g, 18); in Hash32()
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H A Dfarmhashmk.cc4 #undef Rotate
5 #define Rotate Rotate32 macro
18 a = Rotate(a, 12) + f; in Hash32Len13to24()
20 a = Rotate(a, 3) + c; in Hash32Len13to24()
22 a = Rotate(a + f, 12) + d; in Hash32Len13to24()
61 h = Rotate(h, 19); in Hash32()
64 h = Rotate(h, 19); in Hash32()
67 g = Rotate(g, 19); in Hash32()
70 g = Rotate(g, 19); in Hash32()
95 h = Rotate(h + g, 19); in Hash32()
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/dports/games/palomino/palomino/scripts/
H A Dscene_GoldenGate.lua20 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ); obj:Rotate( YY, RADIAN_180 ) end, function
32 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ) end, function
46 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ); obj:Rotate( YY, RADIAN_90 ) end, function
63 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ); obj:Rotate( YY, Deg2Rad(-70.0) ) end, function
75 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ); obj:Rotate( YY, Deg2Rad(-70.0) ) end, function
88 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ) end, function
99 Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ); obj:Rotate( YY, Deg2Rad(-70.0) ) end, function
116 Rotate = function( obj ) obj:Rotate( ZZ, Deg2Rad(-50.0) ) end, function
125 Scene.objects.missileLauncher.Rotate = function( obj ) obj:Rotate( XX, RADIAN_90 ); obj:Rotate( YY,… function
/dports/www/chromium-legacy/chromium-88.0.4324.182/cc/base/
H A Dfloat_quad_unittest.cc18 rectilinear_trans[1].Rotate(90.f); in TEST()
19 rectilinear_trans[2].Rotate(180.f); in TEST()
20 rectilinear_trans[3].Rotate(270.f); in TEST()
24 rectilinear_trans[6].Rotate(180.f); in TEST()
26 rectilinear_trans[7].Rotate(180.f); in TEST()
41 non_rectilinear_trans[0].Rotate(359.9999f); in TEST()
43 non_rectilinear_trans[2].Rotate(89.9999f); in TEST()
44 non_rectilinear_trans[3].Rotate(90.00001f); in TEST()
45 non_rectilinear_trans[4].Rotate(179.9999f); in TEST()
47 non_rectilinear_trans[6].Rotate(269.9999f); in TEST()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/cc/base/
H A Dfloat_quad_unittest.cc18 rectilinear_trans[1].Rotate(90.f); in TEST()
19 rectilinear_trans[2].Rotate(180.f); in TEST()
20 rectilinear_trans[3].Rotate(270.f); in TEST()
24 rectilinear_trans[6].Rotate(180.f); in TEST()
26 rectilinear_trans[7].Rotate(180.f); in TEST()
41 non_rectilinear_trans[0].Rotate(359.9999f); in TEST()
43 non_rectilinear_trans[2].Rotate(89.9999f); in TEST()
44 non_rectilinear_trans[3].Rotate(90.00001f); in TEST()
45 non_rectilinear_trans[4].Rotate(179.9999f); in TEST()
47 non_rectilinear_trans[6].Rotate(269.9999f); in TEST()
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/dports/print/scribus-devel/scribus-1.5.7/scribus/third_party/lib2geom/
H A Dtransforms.h27 class Rotate; variable
81 class Rotate {
83 Rotate();
88 explicit Rotate(Coord x, Coord y) { Rotate(Point(x, y)); } in Rotate() function
96 Rotate inverse() const { return Rotate( Point(vec[X], -vec[Y]) ); } in inverse()
97 static Rotate from_degrees(Coord deg) { in from_degrees()
99 return Rotate(rad); in from_degrees()
102 friend Point operator*(Point const &v, Rotate const &r);
103 inline Rotate operator*(Rotate const &b) const { return Rotate(vec * b); }
109 Matrix operator*(Translate const &t, Rotate const &r);
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/dports/devel/etl/synfig-1.2.2/synfig-core/src/modules/lyr_std/
H A Drotate.cpp68 SYNFIG_LAYER_INIT(Rotate);
69 SYNFIG_LAYER_SET_NAME(Rotate,"rotate");
70 SYNFIG_LAYER_SET_LOCAL_NAME(Rotate,N_("Rotate"));
72 SYNFIG_LAYER_SET_VERSION(Rotate,"0.1");
73 SYNFIG_LAYER_SET_CVS_ID(Rotate,"$Id$");
81 Rotate::Rotate(): in Rotate() function in Rotate
91 Rotate::~Rotate() in ~Rotate()
114 Rotate::get_param(const String &param)const in get_param()
126 Rotate::get_param_vocab()const in get_param_vocab()
146 etl::handle<const Rotate> layer;
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/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/modules/lyr_std/
H A Drotate.cpp68 SYNFIG_LAYER_INIT(Rotate);
69 SYNFIG_LAYER_SET_NAME(Rotate,"rotate");
70 SYNFIG_LAYER_SET_LOCAL_NAME(Rotate,N_("Rotate"));
72 SYNFIG_LAYER_SET_VERSION(Rotate,"0.1");
73 SYNFIG_LAYER_SET_CVS_ID(Rotate,"$Id$");
81 Rotate::Rotate(): in Rotate() function in Rotate
91 Rotate::~Rotate() in ~Rotate()
114 Rotate::get_param(const String &param)const in get_param()
126 Rotate::get_param_vocab()const in get_param_vocab()
146 etl::handle<const Rotate> layer;
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/modules/lyr_std/
H A Drotate.cpp68 SYNFIG_LAYER_INIT(Rotate);
69 SYNFIG_LAYER_SET_NAME(Rotate,"rotate");
70 SYNFIG_LAYER_SET_LOCAL_NAME(Rotate,N_("Rotate"));
72 SYNFIG_LAYER_SET_VERSION(Rotate,"0.1");
73 SYNFIG_LAYER_SET_CVS_ID(Rotate,"$Id$");
81 Rotate::Rotate(): in Rotate() function in Rotate
91 Rotate::~Rotate() in ~Rotate()
114 Rotate::get_param(const String &param)const in get_param()
126 Rotate::get_param_vocab()const in get_param_vocab()
146 etl::handle<const Rotate> layer;
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/dports/devel/efl/efl-1.25.1/src/benchmarks/eina/
H A Dcity.cc105 return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d, in HashLen17to32()
114 b = Rotate(b + a + z, 21); in WeakHashLen32WithSeeds()
118 b += Rotate(a, 44); in WeakHashLen32WithSeeds()
137 uint64 b = Rotate(a + z, 52); in HashLen33to64()
138 uint64 c = Rotate(a, 37); in HashLen33to64()
140 c += Rotate(a, 7); in HashLen33to64()
146 b = Rotate(a + z, 52); in HashLen33to64()
147 c = Rotate(a, 37); in HashLen33to64()
149 c += Rotate(a, 7); in HashLen33to64()
176 x = Rotate(z + x, 39) * k1; in CityHash64()
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/dports/lang/spidermonkey60/firefox-60.9.0/other-licenses/nsis/Contrib/CityHash/cityhash/
H A Dcity.cpp103 return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d, in HashLen17to32()
112 b = Rotate(b + a + z, 21); in WeakHashLen32WithSeeds()
116 b += Rotate(a, 44); in WeakHashLen32WithSeeds()
135 uint64 b = Rotate(a + z, 52); in HashLen33to64()
136 uint64 c = Rotate(a, 37); in HashLen33to64()
138 c += Rotate(a, 7); in HashLen33to64()
144 b = Rotate(a + z, 52); in HashLen33to64()
145 c = Rotate(a, 37); in HashLen33to64()
147 c += Rotate(a, 7); in HashLen33to64()
174 x = Rotate(z + x, 39) * k1; in CityHash64()
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/dports/www/firefox-legacy/firefox-52.8.0esr/other-licenses/nsis/Contrib/CityHash/cityhash/
H A Dcity.cpp103 return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d, in HashLen17to32()
112 b = Rotate(b + a + z, 21); in WeakHashLen32WithSeeds()
116 b += Rotate(a, 44); in WeakHashLen32WithSeeds()
135 uint64 b = Rotate(a + z, 52); in HashLen33to64()
136 uint64 c = Rotate(a, 37); in HashLen33to64()
138 c += Rotate(a, 7); in HashLen33to64()
144 b = Rotate(a + z, 52); in HashLen33to64()
145 c = Rotate(a, 37); in HashLen33to64()
147 c += Rotate(a, 7); in HashLen33to64()
174 x = Rotate(z + x, 39) * k1; in CityHash64()
[all …]
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/World/
H A DTransformations.cs57 X.Rotate(Y, Yaw); in Transformation()
58 Z.Rotate(Y, Yaw); in Transformation()
61 Y.Rotate(X, -Pitch); in Transformation()
62 Z.Rotate(X, -Pitch); in Transformation()
63 X.Rotate(Z, -Roll); in Transformation()
64 Y.Rotate(Z, -Roll); in Transformation()
87 X.Rotate(Y, Yaw); in Transformation()
88 Z.Rotate(Y, Yaw); in Transformation()
91 Y.Rotate(X, -Pitch); in Transformation()
93 X.Rotate(Z, -Roll); in Transformation()
[all …]
/dports/www/firefox-esr/firefox-91.8.0/other-licenses/nsis/Contrib/CityHash/cityhash/
H A Dcity.cpp118 return HashLen16(Rotate(a - b, 43) + Rotate(c, 30) + d, in HashLen17to32()
127 b = Rotate(b + a + z, 21); in WeakHashLen32WithSeeds()
131 b += Rotate(a, 44); in WeakHashLen32WithSeeds()
150 uint64 b = Rotate(a + z, 52); in HashLen33to64()
151 uint64 c = Rotate(a, 37); in HashLen33to64()
153 c += Rotate(a, 7); in HashLen33to64()
159 b = Rotate(a + z, 52); in HashLen33to64()
160 c = Rotate(a, 37); in HashLen33to64()
162 c += Rotate(a, 7); in HashLen33to64()
189 x = Rotate(z + x, 39) * k1; in CityHash64()
[all …]

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