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Searched refs:RotationMiddle (Results 1 – 2 of 2) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/object3d/ground_object/
H A Dground_object.cpp227 sVECTOR3D RotationMiddle = Rotation; in SetRotation() local
230 RotationMiddle = Chunks[TargetHorizChunkNums[0]].Rotation + Rotation; in SetRotation()
231 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in SetRotation()
401 sVECTOR3D RotationMiddle = Rotation; in Update() local
404 RotationMiddle = Chunks[TargetHorizChunkNums[0]].Rotation + Rotation; in Update()
405 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in Update()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/
H A Dweapon.cpp1054 sVECTOR3D RotationMiddle = Rotation; in Update() local
1057 RotationMiddle = Chunks[TargetHorizChunkNum].Rotation + Rotation; in Update()
1058 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in Update()
1103 sVECTOR3D RotationMiddle = Rotation; in SetRotation() local
1106 RotationMiddle = Chunks[TargetHorizChunkNum].Rotation + Rotation; in SetRotation()
1107 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in SetRotation()
1266 sVECTOR3D RotationMiddle = Rotation; in WeaponFire() local
1269 RotationMiddle = Chunks[TargetHorizChunkNum].Rotation + Rotation; in WeaponFire()
1270 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in WeaponFire()