Searched refs:RotationMiddle (Results 1 – 2 of 2) sorted by relevance
227 sVECTOR3D RotationMiddle = Rotation; in SetRotation() local230 RotationMiddle = Chunks[TargetHorizChunkNums[0]].Rotation + Rotation; in SetRotation()231 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in SetRotation()401 sVECTOR3D RotationMiddle = Rotation; in Update() local404 RotationMiddle = Chunks[TargetHorizChunkNums[0]].Rotation + Rotation; in Update()405 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in Update()
1054 sVECTOR3D RotationMiddle = Rotation; in Update() local1057 RotationMiddle = Chunks[TargetHorizChunkNum].Rotation + Rotation; in Update()1058 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in Update()1103 sVECTOR3D RotationMiddle = Rotation; in SetRotation() local1106 RotationMiddle = Chunks[TargetHorizChunkNum].Rotation + Rotation; in SetRotation()1107 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in SetRotation()1266 sVECTOR3D RotationMiddle = Rotation; in WeaponFire() local1269 RotationMiddle = Chunks[TargetHorizChunkNum].Rotation + Rotation; in WeaponFire()1270 vw_RotatePoint(MiddleBoundTMP, RotationMiddle); in WeaponFire()