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Searched refs:RuleItem (Results 1 – 25 of 128) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DRuleItem.cpp45 RuleItem::~RuleItem() in ~RuleItem()
226 double RuleItem::getSize() const in getSize()
236 int RuleItem::getBuyCost() const in getBuyCost()
265 int RuleItem::getWeight() const in getWeight()
320 bool RuleItem::isFixed() const in isFixed()
365 int RuleItem::getPower() const in getPower()
410 int RuleItem::getTUSnap() const in getTUSnap()
419 int RuleItem::getTUAuto() const in getTUAuto()
577 int RuleItem::getTUUse() const in getTUUse()
634 int RuleItem::getArmor() const in getArmor()
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H A DRuleItem.h41 class RuleItem
73 RuleItem(const std::string &type);
75 ~RuleItem();
H A DRuleInventory.h37 class RuleItem; variable
77 bool fitItemInSlot(RuleItem *item, int x, int y) const;
H A DRuleset.h39 class RuleItem; variable
78 std::map<std::string, RuleItem*> _items;
146 RuleItem *getItem(const std::string &id) const;
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/kcmkwin/kwinrules/
H A Druleitem.cpp13 RuleItem::RuleItem(const QString &key, in RuleItem() function in KWin::RuleItem
35 RuleItem::~RuleItem() in ~RuleItem()
41 void RuleItem::reset() in reset()
52 QString RuleItem::key() const in key()
57 QString RuleItem::name() const in name()
72 QIcon RuleItem::icon() const in icon()
82 bool RuleItem::isEnabled() const in isEnabled()
92 bool RuleItem::hasFlag(RuleItem::Flags flag) const in hasFlag()
97 void RuleItem::setFlag(RuleItem::Flags flag, bool active) in setFlag()
102 RuleItem::Type RuleItem::type() const in type()
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H A Drulesmodel.cpp99 return !rule->hasFlag(RuleItem::AlwaysEnabled) && !rule->hasFlag(RuleItem::SuggestionOnly); in data()
124 RuleItem *rule = m_ruleList.at(index.row()); in setData()
164 if (rule->hasFlag(RuleItem::AffectsWarning)) { in setData()
180 RuleItem *RulesModel::addRule(RuleItem *rule) in addRule()
333 void RulesModel::writeToSettings(RuleItem *rule) in writeToSettings()
373 wmclass->setFlag(RuleItem::AlwaysEnabled); in populateRuleList()
375 wmclass->setFlag(RuleItem::AffectsWarning); in populateRuleList()
395 types->setFlag(RuleItem::AlwaysEnabled); in populateRuleList()
396 types->setFlag(RuleItem::AffectsWarning); in populateRuleList()
425 size->setFlag(RuleItem::AffectsWarning); in populateRuleList()
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H A Druleitem.h19 class RuleItem : public QObject
50 RuleItem() {}; in RuleItem() function
51 RuleItem(const QString &key,
59 ~RuleItem();
71 bool hasFlag(RuleItem::Flags flag) const;
72 void setFlag(RuleItem::Flags flag, bool active=true);
97 RuleItem::Type m_type;
H A Drulesmodel.h65 RuleItem *ruleItem(const QString &key) const;
89 RuleItem *addRule(RuleItem *rule);
90 void writeToSettings(RuleItem *rule);
112 QList<RuleItem *> m_ruleList;
113 QHash<QString, RuleItem *> m_rules;
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/kcmkwin/kwinrules/package/contents/ui/
H A DValueEditor.qml28 case RuleItem.Boolean: return booleanEditor
29 case RuleItem.String: return stringEditor
30 case RuleItem.Integer: return integerEditor
31 case RuleItem.Option: return optionEditor
32 case RuleItem.NetTypes: return netTypesEditor
33 case RuleItem.Percentage: return percentageEditor
34 case RuleItem.Point: return coordinateEditor
35 case RuleItem.Size: return coordinateEditor
36 case RuleItem.Shortcut: return shortcutEditor
37 case RuleItem.OptionList: return optionListEditor
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H A DRulesEditor.qml256 case RuleItem.Boolean:
258 case RuleItem.Percentage:
260 case RuleItem.Point:
262 case RuleItem.Size:
264 case RuleItem.Option:
266 case RuleItem.NetTypes:
269 case RuleItem.OptionList:
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DVehicle.h28 class RuleItem; variable
38 RuleItem *_rules;
42 Vehicle(RuleItem *rules, int ammo, int size);
50 RuleItem *getRules() const;
H A DBattleItem.h28 class RuleItem; variable
43 RuleItem *_rules;
55 BattleItem(RuleItem *rules, int *id);
63 RuleItem *getRules() const;
133 void convertToCorpse(RuleItem *rules);
H A DVehicle.cpp31 Vehicle::Vehicle(RuleItem *rules, int ammo, int size) : _rules(rules), _ammo(ammo), _size(size) in Vehicle()
69 RuleItem *Vehicle::getRules() const in getRules()
H A DBattleItem.cpp33 BattleItem::BattleItem(RuleItem *rules, int *id) : _id(*id), _rules(rules), _owner(0), _previousOwn… in BattleItem()
146 RuleItem *BattleItem::getRules() const in getRules()
526 void BattleItem::convertToCorpse(RuleItem *rules) in convertToCorpse()
/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/
H A DResearchRequiredState.h30 class RuleItem; variable
43 ResearchRequiredState(Game *game, RuleItem *item);
/dports/audio/clementine-player/Clementine-1.4.0rc1/src/songinfo/
H A Dultimatelyricsreader.cpp109 ret << UltimateLyricsProvider::RuleItem(attr.value("tag").toString(), in ParseRule()
112 ret << UltimateLyricsProvider::RuleItem(attr.value("url").toString(), in ParseRule()
115 ret << UltimateLyricsProvider::RuleItem( in ParseRule()
H A Dultimatelyricsprovider.h39 typedef QPair<QString, QString> RuleItem; typedef
40 typedef QList<RuleItem> Rule;
/dports/deskutils/calibre/calibre-src-5.34.0/src/calibre/gui2/
H A Dauthor_mapper.py13 RuleItem as RuleItemBase, Rules as RulesBase, RulesDialog as RulesDialogBase,
83 class RuleItem(RuleItemBase): class
98 RuleItemClass = RuleItem
H A Dadd_filters.py12 RuleEditDialogBase, RuleItem as RuleItemBase, Rules as RulesBase,
93 class RuleItem(RuleItemBase): class
106 RuleItemClass = RuleItem
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DDebriefingState.h39 class RuleItem; variable
61 std::map<RuleItem*, int> _rounds;
H A DMedikitState.cpp219 RuleItem *rule = _item->getRules(); in onHealClick()
251 RuleItem *rule = _item->getRules(); in onStimulantClick()
283 RuleItem *rule = _item->getRules(); in onPainKillerClick()
/dports/games/openxcom/OpenXcom-1.0/src/Basescape/
H A DCraftEquipmentState.cpp160 RuleItem *rule = _game->getRuleset()->getItem(*i); in CraftEquipmentState()
378 RuleItem *item = _game->getRuleset()->getItem(_items[_sel]); in updateQuantity()
402 RuleItem *rule = _game->getRuleset()->getItem(_items[_sel]); in updateQuantity()
441 RuleItem *item = _game->getRuleset()->getItem(_items[_sel]); in moveLeftByValue()
453 RuleItem *ammo = _game->getRuleset()->getItem(item->getCompatibleAmmo()->front()); in moveLeftByValue()
517 RuleItem *item = _game->getRuleset()->getItem(_items[_sel]); in moveRightByValue()
546 RuleItem *ammo = _game->getRuleset()->getItem(item->getCompatibleAmmo()->front()); in moveRightByValue()
/dports/audio/cantata/cantata-2.4.2/context/
H A Dultimatelyricsprovider.h45 typedef QPair<QString, QString> RuleItem; typedef
46 typedef QList<RuleItem> Rule;
/dports/textproc/sablotron/Sablot-1.0.3/src/engine/
H A Dproc.h87 class RuleItem
90 RuleItem(XSLElement *,double, QName &, QName *);
91 ~RuleItem();
109 class RuleSList : public SList<RuleItem*>
/dports/games/openxcom/OpenXcom-1.0/src/Ufopaedia/
H A DArticleStateVehicle.cpp44 RuleItem *item = _game->getRuleset()->getItem(defs->id); in ArticleStateVehicle()
111 RuleItem *ammo = _game->getRuleset()->getItem(item->getCompatibleAmmo()->front()); in ArticleStateVehicle()

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