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Searched refs:RunThink (Results 1 – 25 of 25) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_spec.h83 void RunThink ();
290 void RunThink ();
304 void RunThink ();
319 void RunThink ();
336 void RunThink ();
352 void RunThink ();
367 void RunThink ();
474 void RunThink ();
559 void RunThink ();
629 void RunThink ();
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H A Dp_lights.cpp78 void DFireFlicker::RunThink () in RunThink() function in DFireFlicker
133 void DFlicker::RunThink () in RunThink() function in DFlicker
195 void DLightFlash::RunThink () in RunThink() function in DLightFlash
260 void DStrobe::RunThink () in RunThink() function in DStrobe
499 void DGlow::RunThink () in RunThink() function in DGlow
553 void DGlow2::RunThink () in RunThink() function in DGlow2
643 void DPhased::RunThink () in RunThink() function in DPhased
H A Dp_quake.cpp15 virtual void RunThink ();
53 void DEarthquake::RunThink () in RunThink() function in DEarthquake
H A Dp_switch.cpp61 void RunThink ();
303 void DActiveButton::RunThink () in RunThink() function in DActiveButton
H A Ddthinker.h64 virtual void RunThink () {} in RunThink() function
H A Dp_local.h396 void RunThink ();
408 void RunThink ();
423 void RunThink ();
H A Ds_sndseq.h45 void RunThink ();
H A Dp_pillar.cpp92 void DPillar::RunThink () in RunThink() function in DPillar
H A Ddthinker.cpp261 currentthinker->RunThink(); in RunThinkers()
H A Ds_sndseq.cpp778 void DSeqNode::RunThink () in RunThink() function in DSeqNode
873 node->RunThink (); in SN_UpdateActiveSequences()
H A Dp_floor.cpp119 void DFloor::RunThink () in RunThink() function in DFloor
894 void DElevator::RunThink () in RunThink() function in DElevator
H A Dactor.h337 virtual void RunThink ();
H A Dp_plats.cpp132 void DPlat::RunThink () in RunThink() function in DPlat
H A Dp_doors.cpp91 void DDoor::RunThink () in RunThink() function in DDoor
H A Dp_acs.h457 void RunThink ();
H A Dp_ceiling.cpp124 void DCeiling::RunThink () in RunThink() function in DCeiling
H A Dpo_man.cpp174 void DRotatePoly::RunThink () in RunThink() function in DRotatePoly
286 void DMovePoly::RunThink () in RunThink() function in DMovePoly
372 void DPolyDoor::RunThink () in RunThink() function in DPolyDoor
H A Dp_acs.cpp928 void DACSThinker::RunThink () in RunThink() function in DACSThinker
949 virtual void RunThink ();
1012 void DFlashFader::RunThink () in RunThink() function in DFlashFader
1057 virtual void RunThink ();
1129 void DPlaneWatcher::RunThink () in RunThink() function in DPlaneWatcher
H A Dp_snapshot.cpp1135 tempsector.ceilingdata->RunThink(); in getSnapshot()
1138 tempsector.floordata->RunThink(); in getSnapshot()
H A Dp_spec.cpp2148 void DScroller::RunThink () in RunThink() function in DScroller
2674 void DPusher::RunThink () in RunThink() function in DPusher
H A Dp_mobj.cpp639 void AActor::RunThink () in RunThink() function in AActor
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dcl_pred.cpp186 sector->ceilingdata->RunThink(); in CL_PredictSectors()
188 sector->floordata->RunThink(); in CL_PredictSectors()
252 player->mo->RunThink(); in CL_PredictLocalPlayer()
263 player->mo->RunThink(); in CL_PredictLocalPlayer()
H A Dcl_main.cpp3869 sector->ceilingdata->RunThink(); in CL_SimulateSectors()
3871 sector->floordata->RunThink(); in CL_SimulateSectors()
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dg_world.qc2010 void RunThink(entity this)
2063 RunThink(it);
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Dsv_main.cpp3463 player.mo->RunThink(); in SV_ProcessPlayerCmd()