Searched refs:RunWeapon (Results 1 – 4 of 4) sorted by relevance
117 void RunWeapon(bool firing);
295 RunWeapon(true); in PDoWeapons()300 RunWeapon(false); in PDoWeapons()676 void RunWeapon(bool firing) in RunWeapon() function
108 RunWeapon(true); in PDoWeapons()112 RunWeapon(false); in PDoWeapons()220 void RunWeapon(bool firing) in RunWeapon() function
34 void RunWeapon(bool firing);